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Lightmap Creation in 3D Coat


Marc Wakefield
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Hi Andrew,

Your ambient occlusion tool is fantastic and really useful character models.

I tested it today on a room and it didn't work so well as there were too many shadows but something occurred to me.

I could use this to create GREAT lightmaps!

I changed the lights to 4 and the results were a bit closer to what I was looking for but if I was able to get just one light in the scene or had the ability to place lights in set positions, I am certain it would be perfect.

There is also a massive demand for this from users of game engines which would result in more users for 3D Coat! :)

The voxel sculpting abilities for landscapes and auto UV are two major selling points but realistic lightmap's would be the cherry on the cake.

Can this be implemented, Pleeeeeeaaaaaase? :D

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