Advanced Member Marc Wakefield Posted January 29, 2010 Advanced Member Report Share Posted January 29, 2010 Hi Andrew, Your ambient occlusion tool is fantastic and really useful character models. I tested it today on a room and it didn't work so well as there were too many shadows but something occurred to me. I could use this to create GREAT lightmaps! I changed the lights to 4 and the results were a bit closer to what I was looking for but if I was able to get just one light in the scene or had the ability to place lights in set positions, I am certain it would be perfect. There is also a massive demand for this from users of game engines which would result in more users for 3D Coat! The voxel sculpting abilities for landscapes and auto UV are two major selling points but realistic lightmap's would be the cherry on the cake. Can this be implemented, Pleeeeeeaaaaaase? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 10, 2013 Report Share Posted May 10, 2013 +1 Quote Link to comment Share on other sites More sharing options...
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