Member therainking Posted April 5, 2010 Member Report Share Posted April 5, 2010 Howdy, I may be an idiot, but I can't figure out how to apply already created/exiting materials/mtl's from an exported object. As an example, I have a fully textured model in Daz Studio that I want to bring into 3d coat for tweaking. I have a good working mechanism that gives me the results I'm looking for for the model itself in 3dcoat, but it doesn't come in with any mats or textures. I went all through the wiki but can't figure out how to do this, if it's even possible? Thanks for any tips. TRK Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 5, 2010 Report Share Posted April 5, 2010 I don't know anything about Daz, I'm guessing it's an OBJ file? Does it come with a matching .MTL file? Quote Link to comment Share on other sites More sharing options...
Member therainking Posted April 6, 2010 Author Member Report Share Posted April 6, 2010 I don't know anything about Daz, I'm guessing it's an OBJ file? Does it come with a matching .MTL file? Yup. Pretty standard OBJ export. Problem is I don't know how to make the mtl file do it's thing on import into 3d-coat. Thanks! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 6, 2010 Report Share Posted April 6, 2010 If there is an .mtl file 3DC should automatically detect it and load it normally. Does it have the same file name, like model.obj and model.mtl? Quote Link to comment Share on other sites More sharing options...
Member therainking Posted April 6, 2010 Author Member Report Share Posted April 6, 2010 If there is an .mtl file 3DC should automatically detect it and load it normally. Does it have the same file name, like model.obj and model.mtl? I'll double check. Maybe I'm doing something wrong with my import settings? EDIT: I just checked, and the names do match up. Quote Link to comment Share on other sites More sharing options...
Member therainking Posted April 6, 2010 Author Member Report Share Posted April 6, 2010 I tried again, imported for per pixel painting, model just comes in plain gray. Stumped. Quote Link to comment Share on other sites More sharing options...
Member therainking Posted April 6, 2010 Author Member Report Share Posted April 6, 2010 Awesome. Thank you so much for all the info. I do have D3 Advanced so I'll mess with shader baking technique. Again, I really appreciate the time you put into this answer. Quote Link to comment Share on other sites More sharing options...
Member therainking Posted April 6, 2010 Author Member Report Share Posted April 6, 2010 Workin' like a charm now. Sweet! Thank you much! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 6, 2010 Reputable Contributor Report Share Posted April 6, 2010 I thought about it some more and realised that really there is no reason that 3DCoat could not read the .mtl file. I simply dragged the obj file and the .mtl file into the maps folder and then all the textures loaded in 3DCoat. Since the mtl. file is in the Maps folder and the reference to the textures are relative now they load. Dummy me... I deleted the other post but it still works the other way I shown you too. Quote Link to comment Share on other sites More sharing options...
Member therainking Posted April 7, 2010 Author Member Report Share Posted April 7, 2010 I thought about it some more and realised that really there is no reason that 3DCoat could not read the .mtl file. I simply dragged the obj file and the .mtl file into the maps folder and then all the textures loaded in 3DCoat. Since the mtl. file is in the Maps folder and the reference to the textures are relative now they load. Dummy me... I deleted the other post but it still works the other way I shown you too. Yup, it's all workin' swell now. Now I've just got to figure out how to get 3d-coat to perform graphically on par with my other 3d apps. It's a bit sluggish comapared to Mudbox and DS|3 with the same models. I haven't tried DX mode yet though yet. Thanks again. Big help. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 7, 2010 Reputable Contributor Report Share Posted April 7, 2010 Sluggest In what fashion? just curious. Dx for me is faster in sculpting mode and faster for painting in opengl. go figure... win32 3.2.08 non-cuda Quote Link to comment Share on other sites More sharing options...
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