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Marc Wakefield

Latest WIPs : Santa Claws & Ninja

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Hello,

Here are a few images of some things I am working on in 3D Brush:

Still needs Eyes, Teeth and Hair. He is going to be like Santa Claus, but a monsterous, coal eating version:

SantaClawsWIP.jpg

This Ninja is an experiment in normal mapping a low poly game model for use with 3D Gamestudio.

ninjahipoly.jpg

3D Gamestudio Engine Render:

ninjahead.jpg

Marc Wakefield

www.marcwakefield.co.uk

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yes,still need more work on it

Yes, they do.

This is why they are both WIP. (Work in Progress) :)

I will upload more images as I work on them. I am still not sure whether to use 3d Brush to create Santa's hair or to use Anything Grows in Carrara.

What do you think?

Marc Wakefield

www.marcwakefield.co.uk

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It is possible to create only short hairs in 3DB (if they are like bump). Also it is possible to try to make hairs using transparency. But is better to make long hairs in Carrara.

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It is possible to create only short hairs in 3DB (if they are like bump). Also it is possible to try to make hairs using transparency. But is better to make long hairs in Carrara.

Thank you for the suggestions. I am going to try both ways.

Here is the first test, a beard for Santa created in 3D Brush:

3D Brush screenshot:

post-421-1196718743_thumb.jpg

3D Gamestudio Normal Mapped Screenshot:

post-421-1196718763_thumb.jpg

I love the way it is so easy to create realtime normal mapped, spec mapped models with this program.

Marc Wakefield

http://www.marcwakefield.co.uk

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It is really better, but it looks strange that his mouth is black. Also you can use occlusion tool to improve shadows and details naturality.

Thank you.

His mouth is black because he eats coal! :lol:

Once he has some teeth and eyes and a coat, it should make him look a bit less strange.

I originally came up with this idea while I was doodling on a my pda so I already know what the finished image will look like.

I will post another update soon.

Kind Regards,

Marc Wakefield

http://www.marcwakefield.co.uk

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