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Max gets iRay (FPrime clone) and Hardware PhysX


AbnRanger
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The hits just keep coming:

http://area.autodesk.com/blogs/ken/3ds_max_2011_subscription_advantage_pack_revealed_iray_physx_substances

I generally use finalRender (which already has an interactive preview renderer built in, as of R3), but it's nice to have so many good options to turn to.

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The renderer looks and sounds great for architecture visualization!!

But i wonder, Max had no real-time viewport physics until now?

Some plugins did, but they used PhysX. Max's main dynamics engine is Reactor from Havoc. It has an interactive window instead of using the viewport.
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