Member ne_mo Posted November 11, 2010 Member Report Share Posted November 11, 2010 Is it possable to use some kind of Cavity Masking? for example as at zbrush? It's very usefull, and maybe I didn't mention it? I use 3.3 version. http://www.pixologic.com/docs/index.php/Cavity_Masking Or maybe it will be at future? Quote Link to comment Share on other sites More sharing options...
Advanced Member Tom K Posted November 11, 2010 Advanced Member Report Share Posted November 11, 2010 Yes. It is possible now. look on the top of the screen where it says pressure not dependent on color. open that up and look towards the bottom of the list. Tom Quote Link to comment Share on other sites More sharing options...
Advanced Member Tom K Posted November 11, 2010 Advanced Member Report Share Posted November 11, 2010 also check the box next to that to adjust the heights or cavities scale once you choose what to use. Tom Quote Link to comment Share on other sites More sharing options...
Advanced Member Tom K Posted November 11, 2010 Advanced Member Report Share Posted November 11, 2010 And, yes I agree. It is very useful. and really cool to use. Tom Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 11, 2010 Report Share Posted November 11, 2010 You know you can edit your posts right Tom? Anyway, yeah cavity painting is great, I've been using it a lot of my current project. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 11, 2010 Advanced Member Report Share Posted November 11, 2010 I learned something here, I didn't know about cavity masking. It worked perfectly. Thanks Quote Link to comment Share on other sites More sharing options...
Advanced Member Tom K Posted November 11, 2010 Advanced Member Report Share Posted November 11, 2010 You know you can edit your posts right Tom? Yeah, that would have worked too. Tom Quote Link to comment Share on other sites More sharing options...
New Member greyocto Posted November 22, 2010 New Member Report Share Posted November 22, 2010 how about some more advanced cavity (and other types of) masking options? I know there are shaders that can use a directional vector and the normal maps vectors to do stuff like snow masking (here's a thread discussing one http://www.polycount.com/forum/showthread.php?p=1193841#post1193841 ) and that kind of thing in 3d coats masking could be extremely useful to me another idea is masking based on exposure to the sun/air, something kind of like global illumination masking which would be great for fading things from exposure to the sun or adding mineral deposits and such where rain has been running down and one more is hard mask by edges which would be great for worn edges, something like this is what I'd want to use it for http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 22, 2010 Report Share Posted November 22, 2010 It would be fantastic if there was some way to get it to spread out further from the corners, like the screenshots from this LW plugin. http://www2.informatik.hu-berlin.de/~goetsch/AmbOcc/ Quote Link to comment Share on other sites More sharing options...
Member JohnCass Posted November 30, 2010 Member Report Share Posted November 30, 2010 Thanks for this tip,I found it very helpfull Quote Link to comment Share on other sites More sharing options...
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