Frenchy Pilou Posted November 12, 2010 Report Share Posted November 12, 2010 SubDNURBS Video Quote Link to comment Share on other sites More sharing options...
Advanced Member Denis Posted November 12, 2010 Advanced Member Report Share Posted November 12, 2010 Did you find out how much? I was a big fan of Amapi 7.5, it was similar to this app. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 12, 2010 Reputable Contributor Report Share Posted November 12, 2010 SubDNURBS Video Actually, I think it is an invitation for other developers to collaborate with them to utilize the technology within their software...maybe it's aimed at Autodesk products like their other products. I have a seat of one of their products, PowerNurbs, and it's pretty amazing. It has me considering retopologizing hard surface objects with it, from now on. Quote Link to comment Share on other sites More sharing options...
Advanced Member juanmanuel Posted November 12, 2010 Advanced Member Report Share Posted November 12, 2010 Did you find out how much? I was a big fan of Amapi 7.5, it was similar to this app. Ah, Amapi, that was a nice app... Quote Link to comment Share on other sites More sharing options...
Advanced Member Tom K Posted November 12, 2010 Advanced Member Report Share Posted November 12, 2010 I would recommend checking out T-splines for Rhino. www.tsplines.com Rhino 3d has long been a favorite of mine. T-splines works great with it and is fully NURBS compatible. The T-splines forum is actually where I heard about 3d-coat. Someone had mentioned how nice the retopology tools are. I want to explore that workflow. I like the idea of being able to sculpt without constraints, then retopologize , then bring the mesh into Rhino and use T-splines to convert to NURBS so that I can then be able to machine the part. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 13, 2010 Reputable Contributor Report Share Posted November 13, 2010 I would recommend checking out T-splines for Rhino. www.tsplines.com Rhino 3d has long been a favorite of mine. T-splines works great with it and is fully NURBS compatible. The T-splines forum is actually where I heard about 3d-coat. Someone had mentioned how nice the retopology tools are. I want to explore that workflow. I like the idea of being able to sculpt without constraints, then retopologize , then bring the mesh into Rhino and use T-splines to convert to NURBS so that I can then be able to machine the part. I did that recently with a PoP display...sculpted out the concept/shape in 3DC; did a straight export to Max, and simply traced the object with Curves using PowerNurbs. Went from there to the production dept. Quote Link to comment Share on other sites More sharing options...
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