Member kadu3d Posted January 18, 2008 Member Report Share Posted January 18, 2008 How can I paint (specularity/color) only on the higher parts of the displ/normal texture? In other words, have the displacement map as an alpha for the specularity/color map... (NOT THE SAME AS FREEZE CONCAVITY/CONVEXITY) Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 18, 2008 Report Share Posted January 18, 2008 Really, there is no possibility to paint in some height diapason. I can add this filter to the next version that will out in 3-4 days (may be beta will be today). Do you like if painting will be in some displacement diapason of current layer? Quote Link to comment Share on other sites More sharing options...
Member nuverian Posted January 18, 2008 Member Report Share Posted January 18, 2008 New version? nice... Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 18, 2008 Report Share Posted January 18, 2008 New version? nice... Done! go to updates section in this forum. Quote Link to comment Share on other sites More sharing options...
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