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Fill pattern stretching instead of blending?


wailingmonkey
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Hi Andrew,

I'm trying to get some good use of fill with patterns (for clothing, for instance) and

am wondering how you calculate the fill itself, because no matter what I try, I still

seem to get a blend over certain surface regions, instead of an attempt to stretch

the pattern slightly to fit the form based upon the UVs (which would seem to be

a potential option, if the UVs were set up nicely ;) ).

I've included a capture of what's happening, and also a shot of my UVs.

Also, I'm wondering if there's a way to increase the size of the fill 'sphere' preview

when the mouse hovers over it (or something) so that a larger view of what the

pattern looks like can be seen when various scale amounts are chosen.

Cheers. :)

wailingmonkey

post-475-1201250679_thumb.jpg

post-475-1201250699_thumb.jpg

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Cube mapping is used to fit pattern. You can increase the "Edge contrast" in custom fill pattern to get rugh seam. About fitting using uv-s - good idea, will think how to implement it. Large preview - possible, but realtime update of large preview could be a bit slow.I cam do preview larger on mouse over or click.

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hey! I was playing around today and didn't even notice it.

Thank you very much for adding that option. Now when will

you be able to manage to recalculate everything mathematically

such that it takes the layer (UVs) and creates seamlessness across

all the UV borders as well while still minimizing distortion? :D:ph34r:

Thanks again, Andrew. :)

wailingmonkey

post-475-1201419640_thumb.jpg

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