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I dont know if this is a bug or not (normal map related)


ozukaru
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these are the fangs of a beast, I dont know what Im doing wrong to get this bad spots in the normal map:

in the black part I asume that the normal are totally inverted!!! :o any idea? I asked it before now I asked it again: is there a way to tweak (as it is for baked occlusion) the normal map creation? Thanks.

show1r.jpg

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these are the fangs of a beast, I dont know what Im doing wrong to get this bad spots in the normal map:

in the black part I asume that the normal are totally inverted!!! :o any idea? I asked it before now I asked it again: is there a way to tweak (as it is for baked occlusion) the normal map creation? Thanks.

show1r.jpg

I get bad results when I try to bake from a voxel model out of surface mode. Changing it to voxel volume instead and trying again usually fixes the problem.
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thanks, but is already from a voxel model, maybe the retopo is too low-res, ive always had problems when working with little spikes or fangs or horns...

I solved it partially inserting a edge loop in each tooth, near the base...

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