Advanced Member ozukaru Posted June 19, 2011 Advanced Member Report Share Posted June 19, 2011 these are the fangs of a beast, I dont know what Im doing wrong to get this bad spots in the normal map: in the black part I asume that the normal are totally inverted!!! any idea? I asked it before now I asked it again: is there a way to tweak (as it is for baked occlusion) the normal map creation? Thanks. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 19, 2011 Reputable Contributor Report Share Posted June 19, 2011 these are the fangs of a beast, I dont know what Im doing wrong to get this bad spots in the normal map: in the black part I asume that the normal are totally inverted!!! any idea? I asked it before now I asked it again: is there a way to tweak (as it is for baked occlusion) the normal map creation? Thanks. I get bad results when I try to bake from a voxel model out of surface mode. Changing it to voxel volume instead and trying again usually fixes the problem. Quote Link to comment Share on other sites More sharing options...
Advanced Member ozukaru Posted June 19, 2011 Author Advanced Member Report Share Posted June 19, 2011 thanks, but is already from a voxel model, maybe the retopo is too low-res, ive always had problems when working with little spikes or fangs or horns... I solved it partially inserting a edge loop in each tooth, near the base... Quote Link to comment Share on other sites More sharing options...
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