Member kadu3d Posted February 22, 2008 Member Report Share Posted February 22, 2008 I'm IMPRESSED!!! I was just testing the software -- but with this copy/paste, clone, magnify/reduce arsenal... I ended up with a hole normal texture in about an hour. The head was rendered with just a blinn material and a normal map (no color, specl...) and some bad lighting. But you can see that the normal map made a huge difference... (modeling Silo/Mudbox, setup Maya) Thanks Andrew for addressing my request!! -- about having a bum/spec layer as an alpha for painting... -- YOU ARE FAST!! Now, ONE MORE IMPOARTANT REQUEST: PINCH!! Thats really indispensable. I use it a lot in ZBrush/Mudbox. I know its going to be difficult since your software has an image based approach, but even a tool such as the Photoshop's liquify would be nice for the wrinkles... One more thing -- MAN, THE NEW LOGO LOOKS A LOT BETTER!!! (the rainbow in the first logo...what was that? :lol: HA HA HA HA...) Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 22, 2008 Report Share Posted February 22, 2008 Looks very cool! I want to place it in gallery if you are not agaings. How have you made all that deformations? If I have understood right, you have used 3DB only to paunt skin details? Quote Link to comment Share on other sites More sharing options...
Advanced Member StereoMike Posted February 22, 2008 Advanced Member Report Share Posted February 22, 2008 Great stuff, Kadu! Seems to be a nice face setup (you could prolly check the neck for stretched uvs, it seems a bit blurry on the right part of the rendered images) mike Quote Link to comment Share on other sites More sharing options...
Member kadu3d Posted February 22, 2008 Author Member Report Share Posted February 22, 2008 Hei, Andrew -- YES and YES: You can put it in the gallery and 3DBrush was used only for the normal map (skin pores, wrinkles...take a look at the images to see the original head). I have just tested the software for specularity and I'm REALLY satisfied with the results, the visual feedback is very nice (environment map)-- definitively I'll use it for the Specular map. As far as for color texturing, I will give it a try (but I tell you from start -- I'm really addicted to BodyPaint); 3DBrush does not have a render capability... Its hard to understand whats really happening with the colors unless you render it! (this may be a REQUEST ; or have a "render external" option just like silo -- see image-- I haven't used it but it could solve the problem, there are some free renderers out there now, Gelato,Kerkythea, 3DLight...you could study the situation!) Thanks Mike -- as I said, I was juts playing around with the software. I chopped off a pice of the face and threw it in 3DB. Im going to redo it with the original UV's (see image), render with SSS... Quote Link to comment Share on other sites More sharing options...
Advanced Member yukon_28 Posted February 26, 2008 Advanced Member Report Share Posted February 26, 2008 Wow, i am very impressed. One of the best head setups i seen last time. Great topology, great uvs. great morphing, great normal map. VERY realistic. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 27, 2008 Advanced Member Report Share Posted February 27, 2008 kadu3d, impressive work! I'm also working on a head model, but i haven't used 3D-brush to create the skin normal map detail. I think i'll give it a try now after seeing your results. Quote Link to comment Share on other sites More sharing options...
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