Advanced Member popwfx Posted September 30, 2011 Advanced Member Report Share Posted September 30, 2011 Can 3DCoat view or edit weightmaps from imported LWOs? I already know that it doesn't seem to destroy them if the imported object already has them and you want to paint UV maps, but can I load a character with say 20 weight maps, select one weight map and modify it within 3DCoat? Ideally I'd like the ability to mirror weight maps and parts of weight maps and copy weight values from one map of the object to another. thanks Quote Link to comment Share on other sites More sharing options...
Javis Posted September 30, 2011 Report Share Posted September 30, 2011 No it cannot. I put in a request a while back to allow manipulation of vertex maps, but it hasn't made it in yet. Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted October 5, 2011 Author Advanced Member Report Share Posted October 5, 2011 No it cannot. I put in a request a while back to allow manipulation of vertex maps, but it hasn't made it in yet. Thanks for your response. I just assumed you could but it was some arcane way of doing it. Good to know I'm not insane. Put me in for a BIG request for that as well. It will help with game engine content creation. Quote Link to comment Share on other sites More sharing options...
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