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LightWave 10 Applink


Keeks
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  • 10 months later...

Beta 4 is here

 

What is new?

- Path to 3D-Coat executable is not separated by version any more.

- A new option 'Invert Nm Y' which flips G channel in normal map node (ON by default).

 

Fixed

- Compatibilities with LW 11.6+ (yes, 2015.1 works fine =))

- Auto rebuild config if it's broken

 

beta4.jpg

 

3dc_applink_beta4.zip

Edited by Styler
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  • Advanced Member

I just tried this.

Models from layout with displacements when sent to 3dcoat does not have displacement applied in 3dc viewport. I only see normal and color info imported.

I tried to manually import displacement map(zero level black not normalized) to 3dc but couldn't get it to show in 3dc viewport.

So obviously when I run "Open in original app" I don't get a correct displacement map at all.

What's the correct workflow for this?

  • Advanced Member

I got displacement  to work.

 

 

Some issues with the applink.

 

 

Textures are saved in the object folder and not the image folder.

 

 

Textures get renamed. Its adding a suffix.

Like

"test_Default_color" becomes "test for applink_Default_uv_color" 

"test_Default_disp" becomes "test for applink_Default_uv_disp"

It should just save as the same name since its an applink ideally located in the image folder, too.

 

 

Nodes don't get updated with the correct textures so you have to manually point them to the new textures.

 

 

After you point them to the new textures and keep working on 3dcoat and run "Open in original app" again, layout will not update to the new textures. You have to go manually to image editor and press Reload.

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