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  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      50.6k
      posts
    3. 3.5k
      posts
    4. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

      610
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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      posts
    2. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      968
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    2. Modeling

      Low Poly and High Poly modeling

      406
      posts
    3. Sculpting

      Tutorials related to sculpt process

      718
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    4. 262
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    5. Materials and Textures

      Information about materials and texturing with 3DC

      354
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    6. Painting

      Tuts related to paint process

      554
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    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      56
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    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      167
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  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

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    2. 3k
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  • Posts

    • Carlosan
      Check this option Try changing this: Ghosted must be set to Pick & Act
    • erisan
      I really don't get how I am supposed to enjoy this software when there are bugs all over the place. 
    • erisan
      With carve tool, I have previously drawn on the blue ghosted object and saved the file. Now when I opened it, and started drawing on the hands, it draws through! Why is 3dcoat so god damn inconsistent and full of bugs?  It feel like I am the god forsaken beta tester.  Intro.3b
    • Val P
      alright solved it, turns out my documents folder was set to read only by windows ransomware protection
    • webmaster
      Surface Array Tool Capabilities Demonstration#3DCoat #SurfaceArray #3DModeling #GameDev #3DArtView the full article
    • Kuzey3D
      Hi, some materials paint fine on MacOS but many are just paint black, not sure if it's a user error or a bug.   here's the link on discord showing the video   https://discord.com/channels/680168650791321648/680168650791321774/1555967632686063806   cheers,   Kuzey
    • wendallhitherd
      posting here as well because I'm not sure which 3dcoat development thread is the proper one Bug update 2026.24 for LKS bugs in Mantis   Not fixed ❌Still present 2026.24: - Soft edge shader still do not recompute normals for negative displaced stencil application - Bug: For soft edge shaders, negative displacement from stencils in keep volume mode does not properly have normals recomputed  Not fixed ❌Still present 2026.24: - Close holes is still broken. It produces wide fans instead of closing the hole. Probably a mesh winding order issue. 2026.05 - close holes is broken when using split hidden, creating "sombreros" Not fixed ❌Still present 2026.24: - Successive uses of auto conform mesh will double deform the character instead of conforming again. undoing takes two steps (undoes lattice, then mesh) and undo is often corrupted. Got a crash when trying to undo an ffd. 2026.05 - pose FFD pretty busted - many bugs recorded Not fixed ❌Still present 2026.24: - using extra detail in voxel mode and switching to surface mode still causes unweld. 2026-05 - when using detail brush modifier while in voxel mode, and then switching to surface mode, the mesh is broken/ unwelded Not fixed ❌Still present 2026.24: live booleans still don't update properly when you make edits to boolean sub objects. 2026.05 - Live booleans don't update their parents when child boolean objects voxels are changed. Video at link  Not fixed ❌Still present 2026.24: slice curve mode stil lspawns a curve with zero radius instead of brush sized radius. 2026.24 - zero curve radius is applied when using slice curve mode.  Not fixed ❌Still present 2026.24: All rooms customizations will be destroyed if you accept an update to a single room after updating 3dcoat .  2026.24 - 3Dcoat will destroy addtional rooms other than the ones listed when it detects an out of date room  Not fixed ❌Still present 2026.24: Many stroke modes no longer save to presets properly . 2026.24 - Some brush modes no longer store properly to presets. Cannot store: Lasso, rect, generally stroke mode presets broke Not fixed ❌Still present 2026.24: Using any surface-like brush on live boolean children objects breaks the rendering. 2026-24 - using a surface-like brush mode on a live boolean voxel object will break the rendering until re-voxelized & moved - new bug. see attached image   Fixed ✅ Not present in 2026.24: - seems I can now load this file! thanks  Fixed ✅ Not present in 2026.24: curve radius now seems to be stable when camera zoom in / outFixed ✅ Not present in 2026.24: So far I no longer get crash when undoing during inflight move gesture. 2026-05 - undoing a screenspace gesture-move (default spacebar) or cancelling it will hang-crash 3dcoat this can be closed, I can't find a way to edit its status
    • wendallhitherd
      Bug update 2026.24 for LKS bugs in Mantis @Carlosan some of the issues posted here I posted several months ago. I think a handful were fixed, but the tasks were not updated. Do the devs update the mantis bug status?   Not fixed ❌Still present 2026.24: - Soft edge shader still do not recompute normals for negative displaced stencil application - Bug: For soft edge shaders, negative displacement from stencils in keep volume mode does not properly have normals recomputed  Not fixed ❌Still present 2026.24: - Close holes is still broken. It produces wide fans instead of closing the hole. Probably a mesh winding order issue. 2026.05 - close holes is broken when using split hidden, creating "sombreros" Not fixed ❌Still present 2026.24: - Successive uses of auto conform mesh will double deform the character instead of conforming again. undoing takes two steps (undoes lattice, then mesh) and undo is often corrupted. Got a crash when trying to undo an ffd. 2026.05 - pose FFD pretty busted - many bugs recorded Not fixed ❌Still present 2026.24: - using extra detail in voxel mode and switching to surface mode still causes unweld. 2026-05 - when using detail brush modifier while in voxel mode, and then switching to surface mode, the mesh is broken/ unwelded Not fixed ❌Still present 2026.24: live booleans still don't update properly when you make edits to boolean sub objects. 2026.05 - Live booleans don't update their parents when child boolean objects voxels are changed. Video at link  Not fixed ❌Still present 2026.24: slice curve mode stil lspawns a curve with zero radius instead of brush sized radius. 2026.24 - zero curve radius is applied when using slice curve mode.  Not fixed ❌Still present 2026.24: All rooms customizations will be destroyed if you accept an update to a single room after updating 3dcoat .  2026.24 - 3Dcoat will destroy addtional rooms other than the ones listed when it detects an out of date room  Not fixed ❌Still present 2026.24: Many stroke modes no longer save to presets properly . 2026.24 - Some brush modes no longer store properly to presets. Cannot store: Lasso, rect, generally stroke mode presets broke Not fixed ❌Still present 2026.24: Using any surface-like brush on live boolean children objects breaks the rendering. 2026-24 - using a surface-like brush mode on a live boolean voxel object will break the rendering until re-voxelized & moved - new bug. see attached image   Fixed ✅ Not present in 2026.24: - seems I can now load this file! thanks  Fixed ✅ Not present in 2026.24: curve radius now seems to be stable when camera zoom in / outFixed ✅ Not present in 2026.24: So far I no longer get crash when undoing during inflight move gesture. @Carlosan  2026-05 - undoing a screenspace gesture-move (default spacebar) or cancelling it will hang-crash 3dcoat this can be closed, I can't find a way to edit its status
    • Carlosan
      https://www.artstation.com/artwork/yA4NeO Workflow: Stylized PBR Texturing (Generators & Smart Masks + Custom Paint/Filters for stylized accents), Texturing: PBR Metallic-Roughness pipeline (Substance 3D Painter, 3D-Coat) Software: Substance 3D Painter — Base texturing, PBR maps setup 3DCoat — Hand-painted details & color accents Unreal Engine 5.7.4 — Rendering & lighting setup
    • webmaster
      3DCoat 2026 UI Customization OptionsView the full article
    • Oleaf
      Oh, by the way In few newer versions of 3DCoat textura same issue I described here also present, I tried only Stable releases  
    • Oleaf
      Hi! So I've been working on 2025.11 version since it was first released and payed today to have further one year update. I am constantly having issue with windows layouts resetting to default, so I thought update will fix it. And this partticular issue, well, was fixed.  On the other hand devs changed something critical about viewport or smth, that is not allowing me to work comfortably with Alpha cutout anymore.  My main go-to setting is showing lowpoly model.(6 on a keyboard)  See, it enables backface culling and getting rid of weird rendering way where borders of alpha texture showing all geometry below through them too. That being said - in 2026 releases (and I tried few of them) hotkey 6 is not working. Moreover - changing options in View menu does nothing (Yes im aware of linear texture filtering and backface culling option there) - wireframe on mesh is not turning yellow, as it was before on 2025 release. This leading me to another thing - when I am uploading my mesh - it has white aliased borders, with no texture applied at all. I dont know what the issue here with Viewport, but changing its settings does nothing too - it just broke. Below is screenshot of model, with Layer 0 disabled, no textures applied in Flat shading mode. Thode white boders are being on top of everything is just annoying..  Same mesh on my 2025.11 Textura relese have no such problem, Low-Poly option in Viewport working correctly. I dont know what changed, but feels like I will stick to my 2025.11 release for another year, cause updating on newer one is just not working for me and I have spent half of day already trying to find whats wrong. It is sad, that paying for update is kinda useless this time, but I hope this post will highlight one of a problems for people who works on pipeline like mine 
    • Carlosan
    • Carlosan
      There is 2 locations for json1.txt Try deleting it on C:\Users\<username>\Documents\3DCoat2026\data\Temp C:\Users\<username>\Documents\3DCoat2026\Temp
    • webmaster
      Surface Array Tool — #3DCoat #3DModeling #ProceduralModeling #GameDev #3DArt #LowPoly #3DAssetsView the full article
    • NickTyler3d
      not sure what you mean... If you are talking about Focus on brush command - it is still there, in the activity bar. You can assign shift+z on it without any problems.
    • Britain
      I find the "Online" App link is old and doesn't work well. Ive copied the py code from the 3dcoat "Install App Links Blender 4x) to the Blender foundation file for 5.2 - where ever your 3dcoat app link is and pasted over old code. Never needed to reset the location of the exchange folder. The folder mentioned by Dmitiriy Nos works. When I upgrade to 3dcoat 2026.24NS the Blender app didnt update.  
    • Dmitriy Nos
      @JulianC:\Users\...\Documents\3DCoat2026\Exchange is the most reliable path for exchange. Specify it in Blender settings as well.
    • Britain
      Problem with multi layers is you can’t save the material to be used later. One needs to build all nodes in one layer so they can be saved and used again. Hopefully this will be fixed in future development of nodes.
    • Julian
      Which is the correct Applink Exchange Folder for Blender? My AppLink does not work, I am not able to send or receive objects from and to 3DCoat/Blender. I am using 3DCoat for years and AppLink sometimes work, sometimes it does not, depending on the current version. Right now, I have three 3D Coat folders in my Documents:  - 3DCoat - 3DCoat2026 - AppLinks All of them include exchange folders. This is incredible confusing and I have no idea which folder path I should use to make the AppLink work. The documentation about the AppLink is outdated https://3dcoat.com/documentation/manual/getting-started/app-links/blender-applink/. I just want to send objects from Blender to 3DCoat and back again. Could someone please help me out? I am using Blender 5.2, 3DCoat 2026.24NS and AppLink Version 5.0.0
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