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splodge

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  1. I'm not sure how you derived from Andrew's reply that seams would still show up if you created your UVs manually.
  2. I agree. It would seem more logical to have the quadrangulate function in the retopo stage. But I can see Andrew's dilemma of not wanting to convolute the whole process and confuse newbies that just want to quickly quadrangulate their mesh. Perhaps add the Quadrangulate option to the Retopo menu. And in the quadrangulate options panel show a message telling the user that any frozen areas previously marked in Surface mode will receive more polygons. And that any strokes that have been drawn will be used to guide the quadrangulate process. This way a user can hit Cancel and go mark their strokes and dense areas or just hit 'Continue' to quadrangulate their mesh.
  3. I was just giving my opinion of your opinion of the other guys' opinion. It's all just opinions really. But you're right, it always risks turning into an "argument". So no more opinions from me... ..for now
  4. Ah no worries, Andrew. Just wanted to be sure you knew.
  5. I'm sorry if an emoticon of somebody sticking their tongue out offended you. No wait... no I'm not!. I just don't think Andrew needs us telling him how to take care of his business.
  6. The 3D Coat website seems to be going down a lot lately. Not sure if it's an internet issue or a server issue, but thought I better say something just in case Andrew is unaware of it.
  7. Try sending a bug report to Pixologic or Autodesk. Do you think you'll get a fix a week later? Seems some of us may be starting to take Andrew for granted. He owes us nothing. Every update is a gift..
  8. Totally! He's by far the fastest coder on the planet! ..and he deserves a medal for putting up with us lot! We love you, Andrew!!
  9. Along the bottom of the 'Retopo Groups' list panel there are several buttons. One of them lets you select all the polygons in the current group, and another button will copy the selected polygons to the currently selected group. So basically: Select Group 1 Hit the button 'Select all faces of this layer' Select Group 2 Hit the button 'Move selected faces to the current layer'
  10. Quadrangulating a default voxel cube is producing very strange topology on two sides. But thankfully I can override it by using the nice strokes feature!
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