Advanced Member Findus Posted August 29, 2017 Advanced Member Report Share Posted August 29, 2017 (edited) 3D coat 4.7.35 I get no visual feedback when trying to select faces with the Ptex local resolution tool. (The counter at the bottom of the tool options indicates that faces are selected, though.) When I subdivide the faces, I get quads in different shades of grey all over the object (probably destroyed normals or smoothing group) and trying to paint on any such quad results in a crash. Steps: Started 3d coat new, created a sphere, retopoed it, Bake/Retopo->Ptex with standard settings (no baking) I can paint on it in the paint room but no selection shows up when I activate the local resolution tool and brush over the mesh. Mesh isn't locked and I tried all kinds of brush modes and settings. Wireframe on and off. Tried both DirectX and OpenGL Anyone else using local resolution selection in PTEX with more luck? Edit: Seams like the problem with the destroyed quads occurs if there are many different uv-sheets. When the whole mesh fits on one sheet, those problems disappear. So I can locally subdivide under certain circumstances, but the selection doesn't show up. Updated graphics card drivers to the newest version: No change. Edit: Works in 4.5.4. Edited August 29, 2017 by Findus Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 29, 2017 Report Share Posted August 29, 2017 Please test 4.5.37. Some changes was added. Thx Quote Link to comment Share on other sites More sharing options...
Advanced Member Findus Posted August 30, 2017 Author Advanced Member Report Share Posted August 30, 2017 Hi Carlosan, I assume you mean 4.7.37, the newest version? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 30, 2017 Report Share Posted August 30, 2017 Yes, it is. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Findus Posted August 31, 2017 Author Advanced Member Report Share Posted August 31, 2017 Thanks, Carlosan! Andrew confirmed the bug with using multiple texture/uv-tiles and plans to fix it for the next release, so I just might wait that out since I don't need it urgently at the moment. (My hard disk is pretty full as it is.) 1 Quote Link to comment Share on other sites More sharing options...
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