Yearoftheox

vox sculpts

67 posts in this topic

Hello, I'm new here, my demo is fast running out, and i've hardly been able to use it, (never enough time), here are two vox sculpts ive done in the last two days, moljnir is just some primitives/muscles thrown together, that i took through (retopo'd, basic paint) and exported to 3dsmax, with a basic shader screengrab. The zombified self portrait, started as a lowpoly basemesh in 3dsMax and imported into 3dC and noodled around abit in voxel form.

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great first works !.nice form on the zombie..(especially like the hair) .....hope you get to keep 3DC..you show lots of potential. smile.gif

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Thanks for the comments, (that was my hair circa 1990 lol). I only have 4 days left to decide if I want to buy the full program (with the $50 demo discount), I might get the student version, but I can do that anytime. I'm trying to decide if the full version is worth the extra money for me, I'm just a hobbyist so $100 makes a big difference in my decision.

Anyways I'm rambling. I'm having a problem with the zombie sculpt maybe someone can help with. Before I sculpted the Zombie'd version, I had retopo'd the head, and uv'd it just for practice. Afterwards I went back to the vox section And zombiefied my model. Now I went back to retopo the zombie version but am unable to get rid of the original. I can't delete anything. So I tried to export the vox sculpt, but just keep ending up with corrupted mesh. Does anyone have a suggestion how to extract the vox sculpt without the retopo'd low poly.

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Thanks for the comments, (that was my hair circa 1990 lol). I only have 4 days left to decide if I want to buy the full program (with the $50 demo discount), I might get the student version, but I can do that anytime. I'm trying to decide if the full version is worth the extra money for me, I'm just a hobbyist so $100 makes a big difference in my decision.

Anyways I'm rambling. I'm having a problem with the zombie sculpt maybe someone can help with. Before I sculpted the Zombie'd version, I had retopo'd the head, and uv'd it just for practice. Afterwards I went back to the vox section And zombiefied my model. Now I went back to retopo the zombie version but am unable to get rid of the original. I can't delete anything. So I tried to export the vox sculpt, but just keep ending up with corrupted mesh. Does anyone have a suggestion how to extract the vox sculpt without the retopo'd low poly.

try turning off 'symmetry' before performing any actions....you may also need to export, then close 3DC, then re-open 3DC, to swipe it's memory clean...maybe some others will come along n give some input on this also. smile.gif

I'm just a hobbyist, too, at this point, but I bought 3DC to fullfill that desire to create that drives most hobbyists, lol,,,it was more than worth the $$ spent, imo. n to be honest, I wanted to give Andrew back the 50 bucks that I saved on the discount, because as said, 3DC is worth far more than the $$ I paid for it.

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2 days left. Reading my previous post, I dont think I explained the problem I was having very well, so I'll restate it. On my zombie sculpt, I had sculpted a bust from my low poly model, retopo'd it uv'd it than merged it into the scene for per pixel painting. Afterwards I revisited the bust and sculpted a "zombie" version. When i went to retopolize it, even though I deleted the previous retopology, it was still in the scene (pictured), which made it hard to re-retopolize.

On another topic, Here's a 40 min sculpt from a cube primitve, and the lowpoly model that i "zombied", which i textured in 3dc.

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Hi,

I'm using the accademic version at the moment and it seems enough for my needs, I expect to buy the full version when I need it. Consider what other software you might like to use with 3d coat e,g vue esprit, houdini, softimage modtool etc.

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Thx for the reply Ian, What do you use 3dC for mostly? Besides the Voxel doodling, I hope to use it for low poly normal mapping, and texturing, which I'm not sure if I would need more than the 2048x2048 texture limit of the academic version, but the 7 layer limit concerns me.

Speaking of voxel doodling, heres another one I did Before I retired for the night. 20 min Cylinder primitive sculpt.

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Hi,

I intially wanted something that I could sculpt good quality terrains,Vue has a new terrain editor which has many strong points but it just doesn't seem as intuitive as 3D Coat. I can create create a detailed mesh in XSI or Blender and then add texture in 3d coat. Thinking I might try doing one of those alien heads next and make full use of the software.

I'm not sure if seven layers is enough but if you create a couple for texture, a few for colour and maybe one for specularity I think that is enough. I'm sure people with more experience in texturing will have other ideas.

Also if you are on a tight budget it's worth saving your money for other software or good tutorials if you can find them until you are sure you know what you need.

Just wondering what other software do you plan to use.

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The only other software I use is 3ds max. Just finished retopoing the flaming skull and gave it a 2 sec paint job.

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Kept working on cylinder head, added some primitives, tried some new tools, stopped after I tried to "pose" him, and messed abunch of things up (like his fingers and shoulders).

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The only other software I use is 3ds max. Just finished retopoing the flaming skull and gave it a 2 sec paint job.

which tool did you use for the flames/hair ?

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which tool did you use for the flames/hair ?

if you mean for the voxel sculpt...? Uhhh, muscle tool I believe, then i distorted the mesh, retopo was mostly points an faces, Paint, idk, Generic brush lol.

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well, my demo is over, I decided not to buy the full version, maybe I'll buy the student version later. I did manage to fix the proprtions of cylinderhead, and start a blacksmith sculpt (with a crappy paintover to deterine where I was going with it.

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I bet the inverted 'increase' tool would be great for seperating cylinderhead's fingers ?...great job on the blacksmith sculpt smile.gif

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Just ran into another problem, I was working on my blacksmith sculpt, Finishing off my retopo. I hid the lower half of the body, so I could pan around the hands better. I then went to unhide the lower torso (ctrl-brushstrokes), but nothing happend. So than I tried Unhide all under the voxels toobar, and it completely hid the rest of the model. Now I cant see anything. I reloaded the scene, same thing. Restarted 3dc, nothing. I guess I'll have to export the retopo, return to an earlier save and import the retopo? I just want to figure out why I cant unhide anthing.

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just finished a anvil sitting on a stump for my blacksmith. It started as a very quick low poly mesh in 3ds max, imported, given a quick smooth in voxels, retopo'd, uv'd and then cleaned up the texture in the texture editor (which I just discovered. Very handy for fixing textures. I fixed my normal map, ambient occlusion pass, and color, all without leaving 3dc.). Just wish I could export it now. :(

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did you ever get the blacksmith stump exported ? and are you still having trouble merging ?

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well, I cant export anything, I'm banished down to demo mode,so no exports. And I'm trying to figure out how to seperate my voxels from my ppp, which I dont think I can do except by exporting. Id rather set up the scene in 3ds max. Maybe I'll get lucky and Santa will bring me 3dc.

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Hi,

Its interesting to see what you can render using 3dc alone. Did you sculpt all the figure

or import it an then work on it.

Ian

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Hi,

Its interesting to see what you can render using 3dc alone. Did you sculpt all the figure

or import it an then work on it.

Ian

The blacksmith started as a low poly import, (pictured), But everything after that has been in 3dc.

Here's where I am on the Soldier version.

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Well, i think I'm done with this for now, maybe i'll finish the acessories for this. Been trying to render with 3dc, finding it hard to get a good dof.

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