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Importing object for Voxel sculpting in the Sculpt room. Yep more questions,


sculptactive
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I know this is a frequent question, but I have watched several videos and tried different ways but when I import my model into the sculpt room I end up with errors. Please see attachment soI am guessing I have not ticked the right boxes.

 

First off on import it always shows the object in flat shade mode.

 

I have tried

 

  • increasing the resolution
  • subdividing
  • increasing Voxel Poly count

 

When I hit apply I always end up with the errors shown.

 

Help appreciated

post-435-0-74152000-1461223450_thumb.jpg

Edited by sculptactive
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That looks to me like the import preview superimposed over the top of your mesh.

When you import it shows a preview before you actually import. Only after you click on "Apply", then it will import the actual mesh, but the preview will still be visible until you exit the Import Tool. To exit the Import Tool, simply choose another tool in the toolbar, then the preview will go away, and you will finally see your actual mesh.

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That looks to me like the import preview superimposed over the top of your mesh.

When you import it shows a preview before you actually import. Only after you click on "Apply", then it will import the actual mesh, but the preview will still be visible until you exit the Import Tool. To exit the Import Tool, simply choose another tool in the toolbar, then the preview will go away, and you will finally see your actual mesh.

 

Hey, Thanks, that's was it. Perfect!!

 

Ok. Now when I hit "apply/click another tool" the surface is smooth, but when I change to Voxel mode the mesh is shown as a Flat shade. (See attachment)

 

Is this another box I have not ticked?

post-435-0-81926800-1461227123_thumb.jpg

Edited by sculptactive
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You have too much voxel resolution for a mesh that is too lowpoly.

Either subdivide the mesh on import (if it is subdivisible) or decrease voxel resolution on layer conversion (input much lower amount of triangles in the modal window that pops up when you are converting a VoxTree layer to voxel mode).

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You have too much voxel resolution for a mesh that is too lowpoly.

Either subdivide the mesh on import (if it is subdivisible) or decrease voxel resolution on layer conversion (input much lower amount of triangles in the modal window that pops up when you are converting a VoxTree layer to voxel mode).

 

 

Thanks!!

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