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Andrew Shpagin

3DCoat Developer
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Everything posted by Andrew Shpagin

  1. If it will happen, please drop me the scene, it keeps the camera position, then, probably, I may reproduce it.
  2. Thanks a lot!!!! It is really pleasant to hear! Please follow the updates thread, it is really important)
  3. Please look at 33 build. It offers very convenient functionality to translate. It is was super nontrivial to do this) There is real-time google translate with Coat's glossary. But it was interesting to program something on the edge between c++ and javascript. Pay attention to Help->Translate new texts as well.
  4. Please make the fullscreen video, how the lag looks, what tools and settings used. Could be good to show the window Windows->FPS_Monitor
  5. We made a special program to test WinTab/WindowsInk interfaces, please unpack, run and check if it produces correct trajectories in both modes. 1 and 2 switched the WinTab/Ink TestStroke.zip
  6. There was no public commits (only internal), so there was no new builds. But today's build expected.
  7. I really want to fix the lag issue, but can't reproduce it. So I need some help to understand what changes caused it. 1) There are 3 links- 17, 18 and 19. Is it right that 17 lags, 18 not lags and 19 lags again? https://pilgway.com/files/3dcoat/2021/3DCoat-2021-17.exe https://pilgway.com/files/3dcoat/2021/3DCoat-2021-18.exe https://pilgway.com/files/3dcoat/2021/3DCoat-2021-19.exe 2) Does it lag over the simplest scene - PPP, default cube, draw strokes of radius 0.05 over one side. Does it depend on radius? Does it depend on Wintab/TabletPC? In which version? Thanks for your patience and reporting.
  8. Please pay special attention to build 30. It should be much more convenient to translate/correct. It shows original English text + allows using google translate instantly. And now all texts are included automatically if the translator is in the "trusted" list. Please PM me if someone wants to be in the list.
  9. In today's update this function will be essentially updated, please check as soon as 29 build will be done today.
  10. Yes, confirmed and fixed. Actually the condition works (if you paint the painting depends on AO) but the preview is wrong. Fixed in the build 29.
  11. Not understood. If you have cavity map it works correctly on my side in correspondence with the cavity in the cavity layer.
  12. Thanks for reporting, Flat polish fixed (will be) in tonight's build. That change was made after the version number change, but it will be included in the initial 28 build anyway.
  13. Huge thanks! Last month I feel really tireless Never before worked so much. And thanks to all customers for the patience with all the countless issues)
  14. Thanks, now understood. Regarding move&shade - we will fix, regarding the speed - I very recommend turning off the Prefs->Viewport->Vertical synchronisation.
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