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Andrew Shpagin

3DCoat Developer
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Everything posted by Andrew Shpagin

  1. Flatten problem solved, but curve works perfectly on my side. What is the way to reproduce?
  2. Is it possible that you are using floating license and it was not activated after Coat's start due to internet connection problems?
  3. I am trying to reproduce it in 73/74 but no luck. I placed 2 spheres in the same volume, chosen lines mode, clickid on one, then on second and vice versa. All worrks as expected. The one thing I noticed - curve & sphere works incorrectly (int plane, not in space), I will corect it. Please help, maybe someone has ideas whe exactly it happens? Does anyone able to reproduce?
  4. I tried sphere + lines mode, on first glance looks like all is OK there. Please describe in words what exactly is wrong.
  5. Thanks for file. Understood the reason, fixed, now getting this with "Voxelize" option:
  6. At least I done update with the improved auto-retopo. In my tests it works really better. But it took much longer time than I expected, but I was not able to drop it just in the middle-way. The main improvements: - Auto-detectig the symmetry. - "Hardsurface mode" tries to detect even soft edges that visually look like the sharp. So the voxelize+hardsurface has sense now. - "Voxelize" is still most stable and predictable mode if the model is closed. If you can't get good results, use "Voxelize" checkbox. It is a bit longer, but gives the good result. - Now low-poly models with sharp edges may be retopo-ed correctly. - A lot of internal stuff completely rewritten, some 10-years-old bugs was found and fixed. - Now it is possuble to auto-retopo multiple volumes at once (select in voxtree + rmb->autopo). - Autoretopo available in retopo room as well, you may auto-retopo any object (paint, retopo, sculpt) via RMB.
  7. Thanks for reporting, I very hope fo finish the current stage (auto-retopo) asap and the get back to fixing problems. I will look this problem as well.
  8. I am still working over auto-retopo. It appeared harder than I expected, but I developed algorithm to detect sharp edges even over smootehd geometry (based on the solid angle definition), like voxels, where you have no exactly sharp edges. It may be really helpful not ony for retopo, but also for bevel, manual retopo. I still need some time to finish and polish it. So everything is OK (even if there was no updates last week), I work harder than ever before, the brain is boiling, it is far not easy. Also, I got new, better PC, now development will drive faster.
  9. A little announcement: At least, after years I found a better and more stable way to solve equations for the auto-retopology, so I am making next turn. It should not take long time, probably no more than week, but what I already got: - much better quality, especially for the hardsurface auto-retopo. - good stability, it works predictably for all kinds of "not too ill" meshes. - it handles edges correctly. What I do now: - Direct using in the retopo/modeling room to remesh objects, not only sculpt meshes. - Multithreading, rather for quality than for speed (use several approaches, one per thread, then select best one). - Refactoring, because now it is big garbage of experimental code. Of course I do bugfixes in parallel. So some bug-fixing builds may appear during the week, but there is no guarantee.
  10. I am not able to reproduce.All works as expected. I tried on the head from the start menu. Please show the full screen to see the tool settings and vox tree.
  11. If you have scene where I can reproduce it, please send me to andrewshpagin@gmail.com
  12. Seems we need to update the Angelsript to the latest version. We will do it gradually.
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