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Everything posted by Carlosan
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dominik-zdenkovic-20210419-img-aevum-library-17-1-web.jpg
Carlosan reviewed Carlosan's gallery image in Finished Works
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dominik-zdenkovic-20210419-img-aevum-library-17-1-web.jpg
Carlosan posted a gallery image in Finished Works
From the album: Finished Works
- 1 review
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From the album: Finished Works
- 1 review
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I tried to turn symmetry before adding the cube in poly mode, but it creates two cubes and we can only select inside faces ? Yes, because the cube created remains in middle of global space, so faces are duplicated. Symmetry off, but symmetry object remains. Yes, because Virtual mirror mode is off. If you activated it again real and virtual faces are duplicated. If you turn symmetry ON, any change performed in one side is mirrored on the another. How to force 3DCoat to produce real polygons Symmetry when we turn Symmetry on in poly mode ? bandicam 2021-09-03 19-11-40-073.mp4
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Sorry if i was not clear, but everything i told was found inside Modeling room > Mesh Menu Symmetry is global in 3D coat. Retopo mode symmetry settings interfere with polygon modeling symmetry settings, Retopo and Modeling room work as one being the extension of the other. * Maybe later both rooms should be unified...
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Sorry i am asking too: Is Virtual Mirror Mode tuned ON ? If yes, when finished your edition you need to Apply Symmetry to Current or All layers
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As last try: Reset settings command could help
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Testing version 4.9.74: is working fine from my side. bandicam 2021-09-03 14-45-56-866.mp4
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Depth = 1% is very subtle...
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source... Brian Karis has shared an extensive breakdown of UE5's Nanite tool at SIGGRAPH 2021. Unreal Engine 5 has been out for less than half a year but many artists already use it to simplify their workflows. One of the tools that help the artists the most is Nanite, UE5's new virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. It intelligently does work on only the detail that can be perceived and no more. Nanite's data format is also highly compressed and supports fine-grained streaming with an automatic level of detail. To show people what Nanite is capable of, an Engineering Fellow at Epic Games Brian Karis released a 155-pages-long document that explains literally everything there is to explain about the tool. How and why it was created, what it is able to do, what tasks can be accomplished with it, the tool's future, etc. We definitely recommend reading the entirety of the document if you want to learn more about Nanite. It can be accessed by clicking this link.
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Hi After creating a cube and selecting Smart Extrude, the selection options disappear, if I choose transform the tool options change but I still cannot select components, when I return to Smart Extrude I still cannot select, if extrude does not allow me to do it following an axis . bandicam 2021-09-03 07-58-47-881.mp4
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From the album: Finished Works
- 1 review
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Remember to restart after relocation.