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Carlosan

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Everything posted by Carlosan

  1. You can use this command if like to help with Namimg Convention. All are welcome. - Correct text via F9 moved to the Help menu.
  2. I am testing this issue on version2021.40 and found it working fine. No crashing from my side adding new layers.
    https://www.artstation.com/artwork/18el3e
    https://www.artstation.com/artwork/d8YA0J
  3. I tried to turn symmetry before adding the cube in poly mode, but it creates two cubes and we can only select inside faces ? Yes, because the cube created remains in middle of global space, so faces are duplicated. Symmetry off, but symmetry object remains. Yes, because Virtual mirror mode is off. If you activated it again real and virtual faces are duplicated. If you turn symmetry ON, any change performed in one side is mirrored on the another. How to force 3DCoat to produce real polygons Symmetry when we turn Symmetry on in poly mode ? bandicam 2021-09-03 19-11-40-073.mp4
  4. Sorry if i was not clear, but everything i told was found inside Modeling room > Mesh Menu Symmetry is global in 3D coat. Retopo mode symmetry settings interfere with polygon modeling symmetry settings, Retopo and Modeling room work as one being the extension of the other. * Maybe later both rooms should be unified...
  5. Sorry i am asking too: Is Virtual Mirror Mode tuned ON ? If yes, when finished your edition you need to Apply Symmetry to Current or All layers
  6. @milhouzz you can do it on Sculpt room too - Select the Voxel/Surface model on any layer and drag and drop it into Splines or Sculpt Models panels - Draw a curve - RMB over a curve > Select attach tube or... command related...
  7. As last try: Reset settings command could help
  8. Testing version 4.9.74: is working fine from my side. bandicam 2021-09-03 14-45-56-866.mp4
  9. Another tool can be found on Modeling Room > Array - On Sculpt room can also be used Tube/Array
  10. source... Brian Karis has shared an extensive breakdown of UE5's Nanite tool at SIGGRAPH 2021. Unreal Engine 5 has been out for less than half a year but many artists already use it to simplify their workflows. One of the tools that help the artists the most is Nanite, UE5's new virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. It intelligently does work on only the detail that can be perceived and no more. Nanite's data format is also highly compressed and supports fine-grained streaming with an automatic level of detail. To show people what Nanite is capable of, an Engineering Fellow at Epic Games Brian Karis released a 155-pages-long document that explains literally everything there is to explain about the tool. How and why it was created, what it is able to do, what tasks can be accomplished with it, the tool's future, etc. We definitely recommend reading the entirety of the document if you want to learn more about Nanite. It can be accessed by clicking this link.
  11. Then how you can add o remove faces to the selection to perform Smart Extrude ? If i need to switch tool for every single selection is a little convoluted. Far away the common workflow found on any other app. Thanks.
  12. Hi After creating a cube and selecting Smart Extrude, the selection options disappear, if I choose transform the tool options change but I still cannot select components, when I return to Smart Extrude I still cannot select, if extrude does not allow me to do it following an axis . bandicam 2021-09-03 07-58-47-881.mp4
    https://www.artstation.com/artwork/oAg4eO
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