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Everything posted by Carlosan
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Praetor_Nov11.thumb.jpg.47df5b43a9a17c10ab06584634c6d7b4.jpg
Carlosan posted a gallery image in Finished Works
From the album: Finished Works
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In this 3dtotal classic, Michel Roger creates a stylized rendition of Joan of Arc in 3ds Max. https://3dtotal.com/tutorials/box-sets/joan-of-arc Kent Trammell 3D workflows and concepts rarely change This is why the famous Joan of Arc modeling tutorial can still be relevant today
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Most Recent & Past Builds
Carlosan replied to Javis's topic in New Releases, Bugs Reports & Development Discussion
Hi Please contact sales@3dcoat.com I am forwarding your issue to support team. Thanks -
Jama Jurabaev shared his recent sculpture works in 3DCoat
Carlosan replied to Carlosan's topic in General 3DCoat
As i remember, for VR sketches With sculpture tools imitating the real sculpture feel, he tried Blender sculpt mode. As Pablo Dobarro stop developing Blender Sculpt Mode and that development now is orphaned, I think he could spend more time to test the the improvements in the sculpture tools of the 2021 version. Remember that the entire brush engine was redesigned from scratch. -
The gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine. https://godotengine.org/article/godot-engine-donation-opgames
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- unity workflow
- opensource
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Godot 3.4 Has Been Released The new version comes with new major features, bug fixes, and a revamped UI theme editor.
- 13 replies
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- unity workflow
- opensource
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tamara-bakhlycheva-andy-beauty-shot.jpg
Carlosan reviewed Carlosan's gallery image in Finished Works
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From the album: Finished Works
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Jama Jurabaev: A recent sculpture I did fully in 3dcoat 2021. They completely reworked the sculpting brush engine and it feels and works absolutely amazing. More to come.
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How to straighten and rearrange uv islands for hair cards
Carlosan replied to lululee's topic in General 3DCoat
Hi ! Hope this help -
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From the album: Finished Works
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You mean Sculpt Layers ?
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Hi, hope this help
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From the album: Finished Works
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Source... Today, Unity announced that it has entered into a definitive agreement to acquire Weta Digital, specifically its artist tools, core pipeline, intellectual property, and award-winning engineering talent. The Academy Award-Winning VFX service teams of Weta Digital will continue as a standalone entity known as WetaFX and will become Unity’s largest customer in the Media and Entertainment space. By combining the industry leading VFX tools and technical talent from the incredible team at Weta, plus the deep development and real-time knowledge within Unity, we aim to deliver tools to unlock the full potential of the metaverse.
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From the album: Finished Works
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Radeon ProRender Free - AMD’s OpenCL based, PBR renderer
Carlosan replied to Carlosan's topic in CG & Hardware Discussion
https://www.amd.com/en/technologies/radeon-prorender New version 3 released Fast. Easy. Incredible. AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images. Uses open standards and supports OpenCL™ or Apple® Metal®. Supports both AMD GPUs and CPUs as well as those of other vendors, as long as they support OpenCL™ or Apple® Metal®. Supports hardware-accelerated ray tracing when used with AMD Radeon™ RX 6000 Series graphics cards. Works across Windows®, Linux®, and macOS® 1,2. The SDK is available under the Apache 2.0 license.- 64 replies
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- pbr-renderer
- opencl
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