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AbnRanger

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Everything posted by AbnRanger

  1. Can we please get a...Zoom Extents or Frame-Up function/Hot Key. This is something common to every other 3D application...."Z" key in Max. "F" in Maya and ZBrush. Thanks.
  2. Are we expected to just figure how these new tools work? I keep hearing people talk about how well they work? How does this help anyone new to the program?
  3. Thanks Andrew for fixing the 3DConnexion navigation/orbiting issues. Works great now, and the Y-Axis constraint should be the default because that is how it works in other 3D applications, and it's more precise/predictatble. This makes the navigation 100 times smoother, in my opinion. Could I ask a big favor regarding new features you add, that wouldn't benefit everyone here, I think? That is, as you complete these new FEATURES (not bug fixes), could you please place some sort of brief screen capture of it at work and place it in the tutorial section (pin a NEW FEATURES thread), so we have some idea what it does and how it works...at least to some small degree? Maybe Javis can go back a bit later and do a voice over explanation. Thanks again.
  4. I tried that after you mentioned it...and it does something some of the time, but it doesn't zoom extents/frame up...it looks like it goes back to a default position, and at it's own predetermined angle. And then it did so only half the time when I pushed the HOME key. I guess that may be a bug, but even when it works, it doesn't help
  5. Looking forward to this Javis. But at the same time I must say, I really hope some more balanced and comprehensive material is on it's way soon. I mean Voxels are nice and it's an important major feature, but it isn't going to help me much to be a wizard at Voxels and a struggling novice with the rest of the program. I don't mean to sound so caustic, but the other rooms in 3DC are just as vital to our workflow as Voxels, and I hope they get equal attention in the future.
  6. Andrew mentioned on his Tweeter yesterday that they were working on the Roll feature of the 3DConnexion devices. Is that due in the next build, or has it been added to the 3.08L already?
  7. You're saying that you can Alt-click in the viewport to frame up in ZBrush or 3DC? The standard way of orbiting in the view (3DC) with 3DConnexion devices makes it rather sloppy, and it gets really aggravating to have to wrestle with the program to get the object back front and center...thus the frame-up feature in every other 3D application is sorely needed.Now that he's working on fixing the axis-orbiting issue, we'll have more control...but having a fit to view/frame-up key and icon/button (next to the navigation keys) is something that should have been in the program long ago.
  8. "F" shortcut key in Zbrush will frame up the model (hold SHIFT and click outside the model and it will center/square up the model). In Max, you hit "Z" to frame up. I think Maya is "F." How do you do the same in 3DC? I've looked through the drop down menu and through the manual and found nothing.
  9. Could you please put the feature requests in the Forum labeled "Feature Requests?" It's hard for Andrew to focus on bugfixes if we're mixing in feature requests. I would also like to maybe see if Andrew can suspend taking feature requests for a month or so, in order to focus STRICTLY on bugfixes and perhaps ironing out the wrinkles/improving the current tools. I realize how much this community has helped Andrew shape 3DC into what it is, but at the same time, I wonder if we aren't overwhelming him with an abundance of requests
  10. Dude, what is your malfunction? You have this attitude that people here are waiting on pins and needles for you to purchase 3DC. If you can find something that offers all it does for roughly the same price or less, then why waste your time here? Why would you not go over to Adobe's website and check the price for Photoshop, before you attempt to sell us this nonsense? https://store1.adobe.com/cfusion/store/inde...d&loc=en_us Photoshop Extended is $1000 and the UPGRADE alone is $100 more than a full seat of 3DC.
  11. Which model? I highly recommend the SpacePilot...got a used one in like new condition on Ebay for 1/4th the retail cost ($124 compared to $400)I've got to figure out how to program all of the command keys on it and to setup the view buttons (they work straight away in 3ds Max) http://www.flixfacts.co.uk/view/video-fl.p...5&t=fl& http://www.3dconnexion.com/video/video.php...max〈=en
  12. A RAID setup with two Raptors (10,000 RPM's) are substantially faster than the same config with two 7200 RPM HD's. If you want storage capacity, that's what external HD's are good for.
  13. Sorry, but the 3DConnexion (SpacePilot/Navigator/Explorer) issue hasn't been fully resolved. With the Y axis constraint checked, the ROLL (Left to Right) feature of the 3DConnexion device is still totally busted/disabled/non-functioning. It is only disabled when the new Y axis constraint is checked. By the way, the Y axis constraint should be default method as that is how it works in other 3D applications). Thanks Andrew. Build 3.08L, CUDA 64bit Windows DX64 version
  14. Andrew, has your web guy set up a directory on the server where a Brush and Shader Library can be centrally located for registered users to upload and download? I'm ready to send my brush library (500mb roughly)...when you are ready to receive it.
  15. ...yes, that's pretty much it. I downloaded the build again and re-installed, and "Roll" is still disabled when you select "Constrain Y Axis"...I don't understand why, though. "Tilt" works fine in both modes. Guess I'll have to fill out a Bug report.
  16. Thanks Wes and Javis...we certainly can use as much as you can crank out cause while 3DC has drawn danger close to ZBrush and Mudbox in technical terms, it is miles and miles behind in training. Glad you guys have stepped up in this regard.
  17. I was just saying that when you move the control knob on the SpacePilot/Navigator to Roll, it should constrain the other 2 axis by default. As I explained earlier, if you do that and spin simultaneously then you are moving along 2 axis' and it's a s simple as having the non-active axis be constrained.Without the constraints you asked for, it seems like 3DC struggles to know what axis is active and which one(s) are not...that's why it seems eratic. It's not constraining the appropriate axis' when it should. It's not altogether different than working with splines without using the proper axis constraints....your tangents and points/vertices are prone to go awry.
  18. This definitely helps a great deal...but the "Roll" feature is there for a reason, and with it disabled like it is, I notice it a lot. 3DConnexion support was one of the main reasons I was so drawn to 3DC...even though it's still very new. Even though I got a good deal on mine on E-Bay, these things aren't cheap and a chief reason behind it is to navigate with precision.Again, Roll operates across the Z axis....Tilt along the X, and Spin along the Y. Anytime one of those function's is active, the other 2 axis' should be auto-disabled/constrained from translation
  19. Perfect Y-axis rotation and speed...fix. One last niggly...and that is the "Roll" (in world space it would be the Z axis) is still disabled. Tilt and Spin work great..just no roll
  20. Thanks Andrew...downloading now, and will check in a few minutes
  21. I did that, and it's still Willy-Nilly. It's like working with splines in Max...you have to be careful to constrain your tangent handles when making adjustments. Somehow, the Z and X axis are not constrained when spinning/rotating around the object's axis. That's why it's floundering...if they were auto-constrained, it would be a perfect 360. Even when you spin and tilt (or roll) simultaneously...the non-activate axis is supposed to be auto-constrained.
  22. I stand corrected...tilt does work as slow as rotate (with Y axis locked), but the roll is totally diabled. When I spin (Y unlocked), it seems to flounder any which way it pleases. That's what you originally brought up. When spinning/rotating around the Y axis, both X and Z should be auto-constrained, no?
  23. Yeah...I found using the lock Y axis disables roll and tilt...as well as the bug you discovered.
  24. Thanks LJB for taking the time to explain it...yeah, it is a bit tricky using it in 3DC compared to doing so in Max. Wasn't sure why, so that explains it. And I hope Andrew can chime in on this soon.It's a bug as far as I'm concerned...not really a feature request. It's a problem we're asking for a resolution to...not an additional feature we'd like to see. Maybe posting the issue in the Bugfix section will get Andrew's attention more quickly.
  25. I mentioned this idea some time ago on the Newtek/Lightwave forums (although I largely use 3ds Max), but I think RIGHT NOW is the perfect time to roll out a feature that could knock the socks off a good percentage of the 3D community...that is to write a plugin/port for each Major application to provide a Live/Realtime texture link..just like Combustion has with 3ds Max: http://www.youtube.com/watch?v=yGk_1MpxIFY As many of you know, Interactive Preview Renderers (FPrime for Lightwave has been way ahead of it's time in this regard), such as VRay RT are now the Big Thing and will be the major focus of Siggraph this year (realtime rendering). With a live link to the Material Editors/Nodes in these programs, the implications are HUGE. No matter what the renderer, the results will be the same. For example...you could paint SSS maps in 3DC and watch it update in near realtime in the host application. To me, this is far better than the Viewport capabilities of Mudbox, cause you're seeing the finished results in the host applications renderer, with all the bells and whistles.
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