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GED

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Everything posted by GED

  1. yeah I dont think traditional digital sculpting is 3d coats greatest strength, it seems to me that voxel sculpting offers something far stronger and more full features than polygon sculpting in 3DC
  2. lol I dont see how spotlight and lightbox are going to really make much difference at all to the way people work, seems like a gimmick to me not a really impressive feature at all, I look forward to hearing what features zbrush 4 has that will make it truly more powerful/useful than 3.
  3. yeah I reckon you could do number 2 and 3 on your list in 2 days
  4. GED

    A Bowl

    it might help to have 2 edge loops down there just so it have more points to use to stick to the object but yeah generally hard surface stuff isnt easy to retopo
  5. GED

    BugBackToad

    coool I wasnt aware of any intel competition
  6. i want to get both, and zb4 is a free upgrade they say? i wonder if zb4 would have anything voxellish? havent pushed the latest release of 3D coat voxels at all yet but I have got up to about 6 million triangles without much slowdown at all
  7. hehe that would take ages to make if you hardsurface modelled it pretty cool render
  8. the eye looks a bit big/cartoonish and the spikes dont look like the concept much
  9. not really a bug but I would still like to see the voxel transform gizmo become more like a standard 3d xyz axis gizmo instead of this wierd pole with red blobs on it
  10. lol nice, yeah voxels are great fun
  11. Im still not a fan of this interface, I mean the colours and subtle gradient are nice but the wall of buttons and lack of icons for anything just feels like the interface was designed by a programmer and the lightwave and xsi interfaces suffer from the same problem. Its still useable but its not stylish or memorable.
  12. I still want to buy V3 but Im a little concerned like the others as it seems a bit premature to release it this month. Its got a lot of great tools but they dont quite function as expected, for example the transform tool is really strange - why doesnt it look like any other 3d apps transform tool(circular with x y z poles)? that single pole with the wierd red shapes on it is just confusing! it functions well when you figure out what it does but thats not good enough. Similar problems with the primitive tools when you place a primitive it has wierd handles on it instead of one simple manipulator like in other 3d apps and the manipulator handles get lost when you make the shape smaller - thats wierd and not intuitive or useful to the artist. The move tool sometimes makes artifacts as does the cut and clone tool. The brushes themselves do work but they are sensitive and behave in strange ways creating blobs or merging parts together or smoothing over details when the artist does not want these results, a good sculptor can work around these issues but this shouldnt be the case, it should be simple and natural to use the brushes and tools - like an emulation of natural media. Right now 3dcoat is close to achieving all this but in my opinion still far away enough to be frustrating or confusing. There are many more things I could name which new users or users experienced in other 3d apps would find frustrating, mostly to do with the user interface, but I will stop there for now. Im only saying this stuff because I want 3D coat to succeed and I hope what is released is good enough to get some great reviews and people arent put off by these things if they are still there.
  13. some of these are nice ideas, I think the last image with just the 3DC in the first post is the most reasonable although it would be nice if the the green matched the green on the dripping ball and the black was gray like the ball just to keep it all on brand. Personally I dont think much can be achieved in a thread like this, we can throw around ideas yeah thats cool but in general a logo cannot be designed by commitee(or forum) it just takes to long and ends up being a compromise of everyones likes and dislikes and results in something boring. Let a proper designer have a go at it alone and then just accept what you get, I know some of us on here are designers but sometimes we have to step down from our high horse and just let someone else make the decisions for us. Personally I think the current 3D coat logo and branding are fine as they are and anything that we come up with here is merely for fun in your spare time as Taros said. In my opinion if we really want to help develop the software we should be helping get rid of bugs and also making it clear to the developers which parts of 3D coat we feel are unfinished or below the competitors standards.
  14. good works, why end the thread? I thought it was like a sketchbook thread? I update my sketchbook thread like once a month and it doesnt matter, dont feel you have to make stuff just so you have something to put here. The girls head is cool but her lips or mouth look a bit odd/stuck on, more work on the muscle shapes around the mouth may help or maybe just a different shader.
  15. quite an interesting mix of realism and abstract there, lots of meaning and ideas can develop in the viewer, I like that
  16. hey we are only criticising the art pieces cause we like them and want to see them improve . I think its easy for us to criticise work like this because it is quite clearly representative of real animals in real places. For the viewer it is confusing if for example all grass is one direction or there are symmetrical trees because the viewer is expecting realism simply because of the subject of the artwork - a beautiful reproduction of nature. if the animal looked really abstract or the landscape looked wierd we might assume that it is abstract artwork and you are expressing your personal interpretation, but that is not the case and nearly everything looks really real in musculature and detail, which is really impressive!
  17. Hi there I managed to just finish dominance war on time, thanks must also go to 3dcoat cause it allowed me to make a pedestal for my character to stand on in about 4 hours which was much quicker than I had estimated. The character is made in silo and zbrush and then retopologised in 3dcoat, the pedestal is all 3dcoat highpoly thats been baked to lowpoly textures in xnormal
  18. hey just to add another use. 4. I use retopo tools in 3D coat to make a complete low poly model of my high poly model for use in a video game. It doesnt matter wether the model is poly sculpted or voxel sculpted it is always far too high density in polys to actually use in a game engine like unreal or marmoset. So retopo comes to the rescue and also allows me to have fewer polys to worry about which makes uv mapping for textures easier. I can take a model with 12million polys and turn it into a game quality model with 8500 polys and still have it look just as good by baking textures(normal, AO) from the high poly mesh.
  19. hey interesting insight into your workflow, so are these all going to be cast? in my opinion if you want to accentuate speed and movement you could have everything going the opposite direction like the way you feel when you see a picture with the cat in focus and motionblur behind, or if you want realism then it should all be really random, just throwing some ideas in there
  20. very good work, his face looks a bit dirty in that render, you might want to try rendering with different shadows or a different shadow colour, alternatively try a different engine. The marmoset toolbag engine is excellent and easy to use and free http://boards.polycount.net/showthread.php?t=61346, I used it for my dominance war entry.
  21. wow loads of new works, where do you find the time? I think the cheetah one is abit odd cause of those grass spikes under him and the way all the grass/foliage goes in the same direction as the cat.
  22. love the triceratops, great attention to texture and detail there, the other works are good but hes particularly good. The trex has odd eyes/eyesockets reminds me of old bmovie trex style - a little dramatic/cartoony
  23. GED

    BugBackToad

    woah dude you just took it to another level well done
  24. its good progress but I dont want to lie and if Im honest it looks more like a rubber mask of an old lady. Next time you work on a project like this it would probably be worth spending more time sculpting the structure of the face, muscles and wrinkles and only go to colouring and rendering when you already have a very strong realistic likeness in the sculpt.
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