Jump to content
3DCoat Forums

artman

Contributor
  • Posts

    2,231
  • Joined

  • Last visited

Everything posted by artman

  1. WoW! Very noble gorilla. I like it a lot. I also like all the variations and care you gave to the stand.
  2. The best workaround for this problem is to clone object before increasing resolution (inc res on cloned object and delete old object) It always works.
  3. yeah,I like this zbrush feature a lot it's a priceless function for navigation when you' re workin on hard surface stuff or doing transformations,deformations and projections and surely it would be great having this in 3DCoat,especially when using E panel for cutting. I would aloso like 3DCoat camera shortcuts to store zoom information as well, a camera shorcut is not very usefull without zoom information.(for baking xvoxshaders to lowpoly ,it's hard without zoom information in camera shortcuts)
  4. wow! cool scene. all charactters fit together. I think you can finetune some stuff tough. small things, like the alien boots could use a little more love ,Carter'scrotch area is lacking definition. Just very small things. it gots a great classical sci-fi look.
  5. Winnie rocks!! the little sci-fi details really gives a squaresoft touch to the character. You make me want to enter... I wanted to do gizmoduck with a sheild and a knight lance... but somebody already picked it. I feel less motivated even if I know people do same character.... I can't wait to see how you're gonna texture him with 3dCoat. Anyway, good luck!
  6. I Totally agree with your suggestions 3DCoat would definetely be the best 3d solution and computer art toolset ever it"s great because it's not like adding more new features and more like changing the user experience to maximum efficency and freedom. Your suggestions make sense a lot. I also had a dream the other night about transpose and like a weird posing system but very intuitive and fast much more than zbrush and present 3dCoat In the dream I was posing a very complex alien with a lot of joints and I was able to store transpose selections along with corresponding gizmo positions to banks ,the banks were organised like the voxtree but with the three transormation checkbox rot,pos,scale (like transform panel)above the tree and also the rmb menu was different it only had 6 options :store transpose selection to current transpose layer :store gizmo position to current transpose layer :clear gizmo position :clear transpose selection :Change Parent :move transpose layer down :move transpose layer up description of one transpose layer (ex: finger layer )you would have the transpose selection of the finger stored and also the position of the gizmo at the articulation.That's all all.Only one selection set and one gizmo posiition per layer allowed. the magic to it was the hotkey assignation with the Up and Down arrows I was controlling the rotate action to bend a finger up and down using x axis and with the Left and Right arrows I was able to switch layers up and down in the tree and go up to the other fingers and the wrist and bend the forearm and with 1 2 3 on the numpad I was selecting the axis all that very fast and fluid ,almost like if it was animated.... (ex : -----forearm ----------wrist -----------------finger1 -----------------finger2 -----------------finger 3 I think I need to do less 3DCoat before sleep. EDIT:controlling the hardness of the transpose selection gradient would be also very valuable along with invert,shrink and grow selection for example and I also totally agree with being able to use E panel for selecting,it is very good idea B
  7. Alpha52 gl/dx cuda 64 A new voxtree object is added on save.(empty object) And also a broken sphere object is merged to the main object. I reproduced this problem with a dozen objects. here is an example with 3DC sample Drom Volume 1 is empty unwanted broken sphere is on same layer as drom (volume 12)
  8. Alpha51 gl64 cuda I'm having 2 totally new problems(all voxtree related) . Maybe this is because I'm loading .3b from a previous alpha I don't know... I'll investigate further if I get a little free time tomorow. anyway,here's the said problems 1)when toggling on/off the visibility of a specific subobject in the tree it also toggle the visibility of another object as if it was it's children altough they aren't parented at all.They are all parented to default root. 2)also clicking on the white boxes beside objects will alternate between + and - icons even if the objects don't have any children. EDIT:I loaded back the file and Problem 1) just disappeared,I didn't even save or anything...strange
  9. Cool little l scene here ! makes me want to try doing environment work in 3DCoat. I also like the fun blue creature
  10. Setting depth using brush radius is practical and efficient, personnaly I like it a lot. I think by "that's odd" tree321 meant that it was hard to guess that brush radius was the key setting to change depth.I also didn't found it right away. The "tips" highlights should be updated in next version so to help users but surely you intend to.
  11. I suggest not using flatten and pinch to do your hardsurface,experiment with E panel possibilities for a day or two for a mecha pieces like evangelion stuff you'll have a blast You just have to figure out the thinkining process to translate your hardsuface ideas in 3dcoat action sequences. ex:make a copy of a cube,cut throught cube sideways with closed curve then doing substract from the cube copy you get nice shapes. You can also blend and merge your hardsurface parts but it's tricky,you have to figure out the good resolution that will allow you to smooth the seams between parts and that will give the less "smoothed" look possible.Kinda difficult here are a few moves,practice each two or three times with arbitrary E panel cuts and you should be able to make a crisp mecha after that without any problem MOST OF UNDERLINED ARE VOXTREE RMB MENU COMMAND steps in order to get endshape BOOLEANS=merge to, substract from or standard merge EXTRUDE= clone object, extrude cloned object,cut cloned object with E panel, merge to source object SUBSTRACT= clone object, skin extract on cloned object,cut cloned object with E panel,substract from source object LATHE= create base shape by cutting trough cube with e panel(surface must be thin) ,activate axial symmetry,select Z axis, move gizmo at center of model until they are all jammed together tightly ,now at axial symmetry order setting set a crazy value like 120 ,move gizmo at center of model,at this point the polycount will be really ,don't worry press enter. it will go down a lot.Voila 3dCoat lathe!
  12. Very nice!!!Like it alot! cool form and details have you tried airbrush with pen1(white filled circle)it's not zb clay brush but it smooth as it add volume and the pen somehow make a little flatten effect,if that can help
  13. a invert the whole selection in Transpose a checkbox to lock transpose/transform gizmo to the object (follow as it moves) use E panel for transpose selections hide/unhide,delete at once of multiple objects in voxtree (maybe it's impossible to select two object in the tree at the same time but maybe trough a fake parallel selection system (using another color highlight) that wouldn't actually select the objects but would only tag them for deletion or hiding/unhiding.)
  14. thanx Akira I understand now.(I really felt lamblight didn't have this problem tough)
  15. hmm...are you talking about the increase brush.Because beside this brush I don't see any sliders at the bottom of the vox menu.Usually the one at the top of the interface is the one and only.
  16. Thanx Akira work fine here,no more rainbow gradients. also ,on another note: it seems that Transform(specifically scaling on an axis) and the Picmat shaders doesn't go along well for reasons that are beyond me. the shading does not fit the object like lamblight.I guess it is because they are picmat shaders.
  17. The old problem when using transform scale along with the PicMat shaders is back (colored gradient stuck on model forever) (Gl only)
  18. Alpha50 Adding with E panel is clearly efficient now, much more volume.Enough to make base mesh and lots of great starting shapes with.
  19. reproduced and true edit:DX only in Gl version it seems to work fine.
  20. Welcome Photonic Cool head character seems in deep meditation
  21. In retopo mode choose Add points And Faces and right click over your hole.
  22. ALPHA49 64 cuda gl/dx a very small bug: the + icon n the voxtree displaying if an object got children disappeared, it was clearly there when I started opening files with alphah49,I'm sure of it...
×
×
  • Create New...