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ajz3d

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Everything posted by ajz3d

  1. Stu, have you tried removing the contents of ToolsPresets directory? Back it up first, just in case. Often something from that folder creates those delays between tool switching.
  2. I didn't use VoxExtrude much lately, but I saw this "squarification" on many other occasions, like with Pose and Freeze tools, to name a few. I think it usually happens after Undo.
  3. Michael, in order not to go off topic, I replied you in the script's thread.
  4. At the moment I don't think it's possible. Unfortunately for the time being scripting covers only some aspects of 3D-Coat and the support of UV-sets and materials is incomplete IMHO.
  5. Video: Intel(R) HD Graphics Family Intel(R) HD Graphics Family Intel(R) HD Graphics Family This might also be the reason of 3D-Coat crashing. It seems you're using an integrated GPU chip instead of a dedicated video card.
  6. I launched 3D-Coat today (4.5.08) and what did I see? Some of my preferences, including Theme settings, reset to default. I selected bust surface sculpting and 3D-Coat threw an error. Fortunately I always keep a weekly backup of the preferences folder.
  7. ajz3d

    Suicide Squad Joker

    Holy cow! Is it a bottle opener? Nicely done. Are you planning to print it?
  8. There was a bug in Clone tool in one of the previous versions which placed the cloned mesh in currently selected retopo group, instead of creating a separate group and placing the cloned geometry there.
  9. Maybe 3DS treats surface continuity in a different way than 3DC? Who knows. I'm glad that you found a solution to your problem.
  10. And I have even less buttons available when browsing with my phone. I need to be able to edit BBCode because the Titanium 4x theme doesn't seem to like mobile devices. Whenever I quote someone, move my cursor below the quotation tags and start typing, the cursor jumps back at the end of the [-quote-] BBCode tags. Just before [-/quote-]. (Ignore the "-" characters. I put them just so that the quote isn't interpreted as a BB quote).
  11. I don't have this button.
  12. AFAIK, ambient occlusion in the Paint Room gets baked from a lowpoly geometry. I think boils down to multiple lights casting shadows on your lowpoly mesh. For that reason I personally very rarely use it as most of the time I'm not satisfied with the result it returns. For example, this is what I got the last time I used it (with 2048 lights / sphere+hemisphere): If you need ray-traced occlusion, try baking it from highpoly in xNormal (or some other software), at least until 3D-Coat gets this feature. Don't cite me on this, but I heard that the ray-traced AO is on Pilgway's roadmap.
  13. If some vertices have been merged together, then I'm afraid there isn't much you can do about it other than rebuilding the overlapping area. Maybe try deleting each of the overlapping faces once (just remove a face that gets selected first over each area), and then after you're done, manually merge nearby vertices. Don't use paint selection tool as it will select both of the stacked faces. This should fix it, but it requires some work. You could also do it in a 3rd party modelling software, which most likely have some automatic means of merging vertices within a customisable radius, so after deleting each one of the overlapping faces, the next step should be a breeze. How did you manage to pull it off anyway? With the Clone tool?
  14. How can I switch the new post editor to display raw BBCode instead of WYSIWYG? This was possbile with the old skin.
  15. I've never ran into such problem. Could you perhaps record a short video that would show it?
  16. Depending on your needs, you might want to try any of the following solutions: a) Use this icon to rotate the environment light: b ) Lock the environment light to viewport camera with Camera->Background->Lock Environment c) Double-click the contrast icon (the first icon on the left from the image above). This will increase contrast to 100% and lock the environment light. Double-clicking the icon again will reset it to 0% contrast and unlocked environment. d) Use a MatCap material, which is completely independent of environment light. This is my preferred solution. And if it's just the background that bothers you, disable it by selecting Camera->Background->Vertical Gradient. You can choose gradient colors in Edit->Preferences->Theme->Top/Bottom Background Color.
  17. Retopo Room's Apply Symmetry to Current Layer will apply it to all visible groups instead of only to a currently selected retopo group. I first noticed it in 4.7.06, but it is still present in 4.7.08.
  18. The link for the 64-bit Windows version doesn't work. Is the build still uploading? --- It works! Thanks.
  19. There are some problems with ExtrudeClay tool in Stamp and Stamp drag modes.
  20. Use Add/Split to insert cuts and Move Tool in vertex mode to merge vertices. These tools will allow you to clean up geometry in the area of interest.
  21. Something like that is badly needed.
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