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kenmo

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Everything posted by kenmo

  1. I already own MOI3D ver 3. It's purchase price was a third of Rhinos. AND I believe MOI3D's creator Michael Gibson was also involved in the creation of Rhino. To upgrade to version 4 of MOI3D will only cost me $100 USA or $150 Canadian. As far as workflow, just playing with MOI3D beta and trying a few things. When I created a hot rod 3D model I used Hexagon 3D, Silo3D and a bit of MOI3D.
  2. After several minutes the round hole was created in the 3DC mesh.
  3. Next I did a boolean differenace operation using a sphere I created in MOI3D.
  4. Just downloaded the latest beta Jan 22-2020 of Moi3D ver 4 and was surprised to see it now has subD support. I imported the spaceship I created in 3DC. And exported the retopo'd OBJ and imported in MOI3D ver 4. It was taking too long to import on my I7-4700 and I also had Adobe Lightroom & Photoshop opened. So I installed MOI3D beta 4 on my newly built AMD Ryzen 7 3700X and after several minutes the OBJ opened (122,000 faces). WOW. This could be a game changer for me!!!
  5. I did manual UV mapping on the manual retopos. But on the decimated retopo I did an auto UV. I tried a second bake and this is what the model looks like in Hexagon. It has 122,000 faces. Not sure if that' amount of faces is good or bad? Bad for a game engine. But I want it for a prop in Vue or Daz 3D. Can anyone advice me if that's a good face count? I may bring it into Blender 2.8 and use the decimate modifier. Cheers & many thanks....
  6. However when I bring the decimated retopo & baked object into the paint room I get this after applying the same material I used on the manual retopo & baked object. Why does the paint look so odd on the decimated mesh and nothing like the manual retopo? Cheers & many thanks
  7. I also tried an auto retopo via decimation and got this...
  8. Having some down time I did a manual retopo of my space ship. I actually found it much easier to do a manual retopo of the complete ship and not sliced into multiple pieces. The voxel sculpt. Object completed 100% in 3DC and I did not use MOI3D, Silo3D, Hexagon 2.5, etc, All in 3DC.
  9. That's fine for the pros who work on animations for Marvel, Disney or Pixar. But I'm just a hobbyist who will use a 3D model once or maybe a couple of times. May give it away free at sites like ShareCG. Some times I will texture a voxel model in 3DCs paint room, do a render in 3DC and take the image into Photoshop or Painter. However I would prefer to have a uv mapped model so I can render it in Vue Creator and apply either photo images or Vue materials. Vue now supports pbr materials. Something it did not do. 3D is only a hobby. I am nowhere near the skill set of the majority here. I also dabble in digital photography. I use too many digital apps to be a master of any. 3DCoat is only one of many - Hexagon3D 2.5, Silo 3D, Vue Creator, DAZ Studio, Curvy3D, Poser Pro 11, Corel Painter, Photoshop CC, Lightroom Classic, ArtRage 5.0, Moi3D, Groboo3D, Wings3D. Now throw in looking after a 89 year old father and finding time to spend on my 50+ year old Corvette. Presently trying to teach myself Quixer Mixer, Blender 2.8 and Chip Walter's KitOps addon. I spend 80% of my computer time in Lightroom, Photoshop & NIK / Topaz plugins. So the time I spend on 3D is limited. Cheers and many thanks to those that took the time to reply. I do not mean to be confrontational or rude. That is not my intent. Love 3DC. Just hate the manual topo process even though the 3DC tools make it fairly easy. I just do not have the time and find it takes a long time. At my age closing in on 70, one tends to get impatient quite easily. At least that is my experience.
  10. Here's a quick lathe sculpt I did in Curvy3D ver 4. Aparently Curvy3D ver 4 uses voxels (kindly correct me if I'm wrong) I exported it as a OBJ. And what the mesh looks like in Hexagon 2.5 and in 3D Coat The exported voxel mesh from a Curvy 3D ver 4 looks a lot neater then when exporting from 3D Coat? Is there a reason for this? Would it be possible to export a mesh from 3DC like the topology from Curvy? Cheers & many thanks...
  11. Sprayer - Trying the latest version of 3DC that I have 4.9.27 DX 64 bit I did a retopo via decimation and it came out quite good. Much better then when I tried last year. I may have re-investigate retopo via decimation. Cheers & many thanks Ken
  12. Thanks Carlosan. I did as you suggested and it worked fine. Image is via Filter Forge. I used the diffuse, bump & alpha maps. Cheers & many thanks... Ken
  13. I meant I would UV map it after doing a retopo. Not before.... Cheers
  14. Castle I modeled a couple of years ago using Groboto3D and Hexagon 2.5.
  15. The Prisoner {2016} Elephant was modeled in Sculptris, the dungeon modeled in Hexagon3D ver 2.5. Both models were textured in 3DCoat ver 3. The scene was then rendered in Vue Studio 8.5. The image was further detailed in ArtRage with some color correction in Photoshop. My inspiration for this image was one of my favorite fantasy stories, Robert E. Howard's "Tower of the Elephant" in his Conan series...
  16. All rendered in DAZ3D with postwork in Photoshop & Filter Forge and Topaz plugins.
  17. Daz3D and Photoshop CC 2020 with Topaz & FilterForge filters. Grew up reading the fantasy works of Robert E Howard's Conan series. Both paperbacks and Marvel Comic versions. Barry Windsor Smith was my favorite Conan artist and most favorite comic book artist. Also loved those Frank Frazetta covers that appeared on the Conan paperbacks.
  18. Santa's Midnight Run - A Christmas illustration I did for Christmas 2019. Characters, props & hot rod are items from DAZ3D. And posed in Daz3D Studio. Scene was rendered in my renderer of choice Vue Creator. With post work using Lightroom Classic & Photoshop CC 2020.
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