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kenmo

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Everything posted by kenmo

  1. Thanks for the reply. I was hoping to do a proper UV mapping so I could texture it with texture maps in Vue. If I decimate and open the model in Vue then I have to use the Vue shaders which do not give me the look or results I want. But many thanks for the reply. I really appreciate it.
  2. Another tower.
  3. Here's the tower model in 3DC native format for anyone who would like to play with it. Tower10.3b
  4. Tower model that failed via auto retopo. Yeah, I can do a manual retopo but that's not the point I'm trying to make.
  5. Just playing around....
  6. Spaceship wip.
  7. In most 3D modeling apps that I've used any model you've created within that app can be exported as an obj that can be used in other 3D apps that can import objs. 3D Coat is the exception. Most models I've created in 3D Coat can only be used in 3D Coat.
  8. Sci fi building created in sculpt room & kit bashing.
  9. Sci-fi building.
  10. Another sci-fil building.
  11. A sci-fi building I created in 3DC via sculpt room.
  12. Here is another model I created completely in 3DC's sculpt room and another model that fails in the auto retopo. I did this model last year and did not break it into smaller parts. 3DC is remarkably easy to use and create models like this. But what's the point if the auto retopo fails or a manual retopo takes LONGER then it did to create the original model. 3DC's auto retopo is a joke.
  13. Thanks kindly. Really clears that up... :-)
  14. When creating a new smart material using 3DCs smart material editor which is the preferred image to use for a depth map - bump, normal or displacement map? Cheers & many thanks. Kenmo
  15. Looks awesome. I know the folks who use ArtRage & Corel Painter love them...
  16. I really wished version 4 would have been developed. Too bad 3DCoat did not have some of these features and functions. No need to retopo with Groboto.
  17. 3D Coat and Vue Creator does not seem like a popular mix. Googling found little on the usage of both.
  18. As I posted earlier I tried decimating in 3DC and with the Blender 2.8 modifier and options Collapse Un-Subdivide & Planer. Collapse seem to work best. BUT neither the 3DC or Blender decimate was acceptable. I would like to UV map and texture in 3DC as Vue now supports PBR materials. Blender maybe free but some of these Blender plugins are 1/2 the price of 3DC. Despite it's poor auto retopo, 3DC is a bargain. AND I've never had any good results with the auto retopo function in 3DC. So this is NOT the first time I've posted my frustration with it.
  19. Selling mostly editorial stock of cars/hot rods and some landscapes at Getty. And a lesser amount of creative stock. I have a smaller portfolio at Shutter Stock (mostly editorial). And a very small amount of creative stock at Adobe. Just starting to build up my stock portfolios.
  20. Bore me. Hardly. I appreciate your insight and advice. My point 3D modeling is a hobby to me. I have too many hobbies. Recently my main hobby has been digital photography and selling stock photos. I also enjoy antique cars (own one which I restored in 1983) and 2D digital illustration via ArtRage, Corel Painter, Photoshop. Plus reading sci fi, fantasy, watching NHL hockey (used to play recreational hockey but stopped when I turned 52 - haven't skated since). I think 3D Coat is an awesome piece of software and once you get used to it super easy to use. However I hate manual topo because of the several attempts it takes to get something acceptable.Too time consuming. I've tried Topogun and 3DC's manual tools are superior. It is the autotopo function of 3DC that annoys me. Not meaning to be rude, but it sucks. It's disappointing. I tried ZBrush many years ago and hate it's interface. Only interface more confusing was Truespace. I follow Abranger's 3DC tutorials on youtube. He is an outstanding instructor. The only tutorials I've never gained anything from were his topology ones. And that is not meant to be an insult against him, it is more a reflection on me. Abranger rocks and I would highly recommend him to anyone wanting to get their feet wet in 3DC. Cheers & NO, you never bore me. I did not mean it that way.
  21. I really do not follow nor do I understand that work flow. Sculpting twice (once in voxel and again in surface mode) and retopo twice? Sounds like a lot of extra work for a hobby.
  22. Carlosan - Earlier you stated you would not use 3DC for hard surface modeling. You preferred Zbrush and Zmodeler. YET you constantly post links to kitbash kits for hard surfaces in 3D Coat. Why? Also I thought Zmodeler was more for modifying car models used in games?
  23. How many quads does it have. Sorry but it looks way too dense for my liking. Especially when it's just one part of several which make up the main model. Here's my manual retopo of the same segment. It took several manual tries until I got something acceptable. Prior to taking on the manual retopo I did try an auto retopo but the mesh was either too dense and when I tried a lesser face count, it was a mess. This get's back to my original point. Until the auto retopo process is greatly improved, voxel modeling and then a manual retopo are too long of a process BUT a good time waster if you have the time to spare.
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