Perhaps I'm just too tired, but: How can this be avoided or repaired?
When I am making a thin-walled voxel structure, my smoothing or negative carving often goes through, leaving a hole.
(Still looking in the forums and manual.)
I have tried to set 'hide' low enough (from the far-side) to protect the area-- not good enough: everything between the walls is hidden.
When I go to repair said hole, I have found the best result from 2D-planar sculpt on a new layer, then merge, but this is also too painful.
Trying to build or increase the edges of the hole is too inaccurate.
Voxel follow drops off/over as I enter the hole area.
Move doesn't always match, even in screen-tangent view, and its rough when it does....
OSX10.5, Intel core duo iMac, 3G