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Art4med

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  1. Perhaps I'm just too tired, but: How can this be avoided or repaired? When I am making a thin-walled voxel structure, my smoothing or negative carving often goes through, leaving a hole. (Still looking in the forums and manual.) I have tried to set 'hide' low enough (from the far-side) to protect the area-- not good enough: everything between the walls is hidden. When I go to repair said hole, I have found the best result from 2D-planar sculpt on a new layer, then merge, but this is also too painful. Trying to build or increase the edges of the hole is too inaccurate. Voxel follow drops off/over as I enter the hole area. Move doesn't always match, even in screen-tangent view, and its rough when it does.... OSX10.5, Intel core duo iMac, 3G
  2. If/when there are ZB-like marketing videos, PLEASE try to NEVER say the words "very easily", "just quickly", and "just that simple." Software demo's think that this is something desireable, for an unknown reason--- as *I find it degrading, especially when 30 mins with [their software] shows that its usually "simply untrue."
  3. Thanks for mentioning Meshlab-- makes me wonder:: Can one export the model as voxeldata (an ASCII list)? Either straight from 3DC or from Meshlab? IOW, I want to work further with a voxmodel after sculpting in 3DC-- voxeldata has more flexibility than any mesh. Thanks.
  4. try the scroll wheel, watch the graph
  5. Great advice, Artman, imagine what one can do with 114K tris on that lathed object.... I guess voxel-based modeling is just a huge memory bite, eh? If you are hitting the ceiling at 6Gb, what (x Gb RAM) do you suggest? Thanks
  6. Thanks, Andrew--- If you already have a medical format as above, your example may be DICOM, as it is the standard for medical radiologic studies. So, you may already have a set of DICOM images, but here's one source of a study (114 Mb) : http://prdownloads.sourceforge.net/osirix/...CT.zip?download Please let me know how wrong I am, but I want to model on that data set retaining the vertex colors. Thanks, Craig
  7. Ggaliens and Andrew, I only discovered this endeavor in the past 2 days; That said, Andrew has made some very serious software here!! On his own-- on the shoulders of giants, yes, as are we all, but especially as a single developer, this is truly a stunning accomplishment! Andrew, I see from reading the VS changelog that you are supporting PLY and STL file import. Are these formats not based on isosurfaces rather than true scalar voxel maps? I mean, I can provide an STL to import, but what I really want to do is sculpt on a DICOM data cloud. Any chance? C> My domain -=> http://Medical-illustration.com ...snipt from quote above... It is so refreshingly different. I've always been awe inspired by ZBrush........ 3DCoat might not be nearly as refined due to single developer and new product.....snip......... because I don't want to get into re-top. And I don't want to get into external rendering. I want 3DCoat to be my one-stop place for Artistic good-times ! .....snip.........
  8. Andrew, wondering if I can import a voxel set to work on it.... If so, what format should the file be in? Would import ever support vertex color in future... perhaps my ignorance showing here. I have been wanting to sculpt in TRULY volume space for over a decade.... and stay away from solid CAD, etc. Looking into your volume scuptor to see if it is indeed a voxel/volume approach... Thanks, C> http://Medical-illustration.com
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