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Everything posted by erikals
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...also applies to 3DCoat don't miss this one!
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there is one for LW2019 (release > soon) https://forums.newtek.com/showthread.php?157535-3DCoat-Applink-LW2018-source-code/page2 note, it is commercial and will cost $175 (since it is bundled with LightWave ODToolSet)
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Official and Training YouTube Channel
erikals replied to webmaster's topic in Tutorials and new feature demos
Thank You!- 204 replies
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- youtube
- retopology
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(and 3 more)
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for now, this seems alright > (if you already have OD ToolSet that is, kinda pricey if you want the PBRimporter only) (however, ODT is dang nice, so something to consider)
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i think LW2018 should be better suited to render 3DCoat files now, since it now supports PBR
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Official and Training YouTube Channel
erikals replied to webmaster's topic in Tutorials and new feature demos
Thank You Carlosan, Appreciate the Links!- 204 replies
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- youtube
- retopology
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(and 3 more)
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Features request priorities - share ideas for improving the program
erikals replied to Carlosan's topic in General 3DCoat
hi, sorry to bump, but was this added somewhere along the way ? nope ? http://3d-coat.com/mantis/view.php?id=950 -
hi, that Vector Displacement is for import/export only, those have been added... the Vector Displacement talked about here is for a Brush by the way, thank you all for answeres, i tend to forget to click "Follow this topic"... :° edit: ah, fixed, went to my profile and checked the "Auto follow topics I reply to" option...
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+10 hope to see this some day...
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hi there, was thinking maybe this kind of retopo feature would be an idea...
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did he pass away, where this info come from?... not sure, but Darrell was active today > https://community.thefoundry.co.uk/discussion/post.aspx?f=9&t=84990&p=771546
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the HardSurface retopo looks great, wonder though, how will it work on smooth corners / edges / sides etc... Hardsurface retopo example - http://bit.ly/1464moY maybe if there is an object with smoothing it could be adjusted by weightmap or something? i read about a density map setting, could be useful for that sort of thing...
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merge, yeah, that's pretty much what i was looking for. still, a vector displacement brush would be nice. (projections have their benefits, e.g. on rippled surfaces) thank you
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any chance of getting a vector displacement brush? (and could it work with voxels?)
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could be, could be thank you
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hmm... ok, so do i get it right to say that i can't use the Voxel Sculpting method if i want to later on export a Vector Displacement map for e.g. Lightwave?
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hi, just wondering about this very basic thing, does 3D-Coat export Vector displacement? erik
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it must be a CPU or Ram issue then... please tell if you find out more...
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...there are btw plans for NURBS in LW using the new version of LWcad,... to be announced...
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nice feature, http://www.autodesk.com/us/mudbox/2010_wha...xDry/waxDry.mov