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pbowmar

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Everything posted by pbowmar

  1. Yeah, exporting as PSD doesn't help since a lot of apps don't load PSD files, or don't load them efficiently. I did miss the Layer export though, thanks for that! Even better workflow would be having a toggle/tag on the Layer itself that enabled/disabled that layer for Export when you do an Export All Layers to EXR (or whatever format). I completely agree it's not critical, the workaround is quite acceptable!
  2. My goodness I love the internet! Thanks, that's almost exactly what I'm after. I'll hack a bit and it'll be good to go! Cheers, Peter B
  3. OK thanks. Unfortunately that workflow is too restrictive I will see if I can script something in The Gimp... I pray for the day when I can do Python control of 3DC Cheers, Peter B
  4. Seems like a noob question so I'll throw it in here I have several layers I'm painting on. Each upper layer paints over a lower layer. Easy peasy. However, I can't seem to get the layers to export individually! Basically, I want to export each layer on its own then re-compositie them in my shader (hypershade etc) network. The data is obviously there, since if I Edit in External App, I get all the layers perfectly as I want them, and if I save them out I get what I need. However, this isn't a fantastic workflow as you can imagine Am I missing something in the exporting? I tried turning off the visibility of all my layers except the one I wanted, and exporting that as Diffuse. Still no go, didn't get an Alpha channel For now I'll go with Edit in External App and maybe this needs to be a feature request? Or I'm just missing something! Cheers, Peter B
  5. +1 from me, this type of thing is essential for film VFX work...
  6. Actually, sending the textures back to Houdini is also broken... And Ptex is busted, 3dc exports .exr files instead of .ptex Using 3.7.12 latest on Linux
  7. This Applink only works on Windows because of the '/' being replaced by \\ (as I mentioned in a previous post) You can easily fix it, edit the OTL, go to the Scripts page and at the very bottom of the code, put a hash (#) in front: #fpath = fpath.replace('/','\\') then it works fine Andrew or BooBoo, I'm happy to fix this properly so it works on Windows or Mac/Linux. Works fine in H12 otherwise btw. Cheers, Peter B
  8. Hi Andrew, Just FYI, emission almost always has a colour associated with it, so monochome is better than nothing but ultimately not really production usable. With this implementation, obviously someone could paint their diffuse channel the colours they want then paint the emission channel but IMO this is a somewhat clumsy workflow. Most people just want to paint a coloured emission map and be done with it Cheers, Peter B
  9. Possibly, though it's Nvidia which runs Maya and Houdini fine, if not super-fast. The thing is, 3-5-05 works fine on that machine. 3D Coat doesn't even start up in 3-5-17A, I get a grey screen and then it disappears. Cheers Peter B
  10. 3-5-17A still not work on Mac Mini. Happy to help if there is more info I can gather on that machine. Cheers, Peter B
  11. 3-5-15B not working on Mac Mini OSX 10.6.4 with Nvidia graphics...
  12. Hi, The floating license is very cool and easy to set up and use! I notice the Linux version has a count of available licenses in the title bar, would it be possible to get that in the OSX version too? 3-5-14 osx/Linux Cheers, Peter B
  13. OSX 3-5-14 does not launch at all on our Mac Mini. Nvidia graphics, Core2duo CPU, OSX 10.6 I get a grey screen then it just disappears. Note that 3-5-05 works fine. Is there anywhere to get older Beta versions? Like 3-5-13 for OSX? Cheers, Peter B
  14. Also, just curious, why did you write your own OBJ exporter? Houdini saves .obj files natively that load into 3DCoat just fine... I can see why you'd want to write your own .mtl file (assuming it gets used by 3DCoat?) for the texture paths. Cheers, Peter B
  15. Hello, There is a bug in the Python code for linux and OSX, this line: fpath = fpath.replace('/','\\') results in this being written to disk: \data\home\bowmarp\3D-CoatV3\Exchange\import.txt There are two solutions: 1) Simply remove the above line. Note that Houdini accepts (and in fact prefers) UNIX style paths, even if you're on Windows. 2) Use Python's "os.path" module which is platform independent. Cheers, Peter B
  16. Hi Ricky, Happy to share, once we work it out I use the Gimp all the time, in fact last night wrote my first Python plugin for Python-Fu (Scheme is a horrible, horrible language IMO) which worked very well. Problem is, it's only 8bit Krita is the new one to watch IMO, unless Gimp speeds up its move to full float processing. Cheers, PeteR B
  17. Thanks Andrew, but this is where my coding ability stops, I'm pretty rubbish with C/C++. I understand what you say and mean, but have no idea how to start to implement
  18. That's my youngest, 2 1/2, my eldest is 8 and very much interested in physical art rather than computers. My youngest loves painting with the Wacom in The Gimp We'll see how they turn out!
  19. Hi Andrew, Is it a binary compilation of the 4 layers of the brush? Just curious Cheers, Peter B
  20. Hi Greg, Thanks! I'm glad we're able to use it, and I have to say Andrew's responsiveness to requests for larger studio's needs is greatly appreciated. Floating licenses, being able to configure user data via environment variables and just running on Linux all contribute to 3DC being a more "pro" app. Brands X and Y will always be around, just as in 3D there is Maya and 3DSMax plus Houdini, XSI, Lightwave etc. Diversity is good Every app offers something valuable, those that don't, don't exist anymore Cheers, Peter B
  21. Hi, My name is Peter Bowmar, I'm Head of 3D and Technology for CIS Vancouver, a film-oriented Visual Effects company. I use 3DC at home personally, in conjunction with Houdini, on Linux mostly and Windows on my laptop. We're just starting to use it at work with Maya and Houdini, Zbrush, Mudbox etc. We're mostly Linux with some OSX, so 3DCoat was a welcome addition to the Linux apps list! I'm not much of an artist myself, more of a techy, but still love playing with it for fun. The "real" artists at work are the ones to watch, once movies we've worked on with 3DC usage have been released and I'm allowed to talk abou them, I'll try to post some "3DC was used on..." type things here Cheers, Peter B
  22. So this is fixed in 3-5-10 which is great, but I still would prefer to do this programmatically. Is there any way to make a .mclp file via a command-line tool? The XML part is easy. Cheers, Peter B
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