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The Candy-floss Kid

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Posts posted by The Candy-floss Kid

  1. Quote

    I cannot get moderately sharp edges in 3DC. Cranking up the resolution with Voxels just makes 3DC really slow before achieving a proper level of detail on the surface.

    Hi Dobby, try upping your rez high enough for surface details then switch to surface mode >voxels >decimate > now use your surface brushes to apply mesh polygon detail where required. In other words your working with a dynamic tessellation where detail is required but not subdividing globally.

    V4.5 is slow on my system - curious if you ran a 4.1instead version whether you would report better speeds for sculpting.

    The voxel workspace is equivalent to working in a permanent state of dynamesh (as Carlosan points out) and shadowbox combined. This makes 3DCoat a very fast method of blocking out form and also testing whether ideas and even scenes will work in 3d early on. In that sense 3DCoat is liberating at this stage and will inspire designs that perhaps may not be reached with ZBrush so intuitively.

    Beyond this stage - there is no advantage with regard sculpting, merely personal preference over tool responses.
    Throwing your work over to ZBrush for final design adjustments, posing adjustments and the advantages of a polygonal work flow would be recommended with regard time saved. Sculpting wise 3DCoat's weak spot with regard fluidity and speed relates to posing.
    Intuitively it has nothing that touches the intuition of the transpose tool nor zsphere rigging.

    ZBrush's whole modus operandi is based around a polygonal and polygroup workflow based on your cpu - making it superb for these advantages - there is no direct comparison and therefore a transition per se is not wholly equivalent.

  2. Bas Relief Coefficient

    Andrew, since V4 the coefficient setting in the bas relief tool that previously worked with v3 has no effect.

    I noticed that in V4.5 you have introduced a taper facility - this however is not the same as using the taper facility when setting the coefficient higher than 1 as it once worked in v3.

    I would appreciated it when new features are added that you ensure that previous feature functionality is also maintained.

    Could you please take a look at the coefficient control in v3 and bring it back.


    Many thanks.

  3. Michaelgdrs , I have no doubt that the site will improve.
    As for opinions on progress?
    Opinions as they say are like belly buttons.
    We philosophize not criticize , the vagaries of the day nor the whims of the tide shall sway our belly buttons from holding opinion.

    To continue…..


    a tool for "Technical Industrialists".

    After playing tonight with  V4.5 for the first time since stopping at V4.1 It appeared that I got better results in 4.5 If I used a slower more definite stroke. It was more accurate than 4.1 at this tempo but felt very different to use by comparison .
    Sculpting wise I had to slow down - somewhere between Largo and Adagio - the response did not seem to favor the frivolous passions of an Allegro.

    Could it be, ( aside from new features ) that the change in the tools responses are affecting your emotional response to the application?
    That the response of the tools themselves enforce a tempo of creativity that feels more Bauhaus than Bohemian ?

  4. Mac OS X [4.5.40]: Crashes when switching from surface to voxel mode when vertex painted or with pbr materials.

    Repeatable/ Consistent

    osx 10.8.5

    NVIDIA GeForce 9400


    p.s any application setting advise for older macs ?

    Performance on screen become instantly laggy  when vertex paint is applied.

    4.1 works like a dream on 10.6.8

  5. Here's 3 great videos on digital sculpting techniques for setting up the face.
    Understanding form and anatomy is one thing but applying a pragmatic system for success is another.
    Combining the techniques demonstrated in these 3 videos will help you set up structure faster.
    Whilst the software used is ZBrush, the techniques are just as applicable to 3DCoat.

    Open House Webinar with Gio Napkil, Mold3D TV

    start at 24.10 for face set up by quickly scoring lines for the main planes

    Dylan Ekren, How to approach creating a 2D character in ZBrush Pt.2 Mold3D TV

    start at 2.12 secs for quick overall face proportion set up.

    Ryan Kingslien - Sculpting Form vs Line or Proportions.

    Lines of separations to set up overlaps.

    Hope it helps.

    • Like 1

  6. Out of interest
    1,if you select the both the polygonal object's retopo/ mesh group + it's uv group then scale it smaller in the work space does the issue disappear with the render camera?
    2, Does the issue vanish if you subdivide the mesh, i.e is it perhaps a face smoothing issue with low polygons?

  7. The splashes look like geometry spaced along zbrush curve brushes which then are distorted and sculpted. Often times in zbrush polygonal geometry can be smashed and distorted and then dynameshed to form droplets.

    You could do the same thing in 3DCoat with splash/droplet geometry spaced along splines and then distorted. You can also create little random sculpted drops and use merge on pen to place these over proxy shapes and merge together for further tweaking.

    Particle systems are fine for water but not so much when you need fast control for illustrative purposes . To design your water you could use b/w fractal patterns in terrain editors such as Bryce or Vue or apply b/w images as masks in 3DCoat for extruding and further sculpting. These fractal noise patterns can be used as the basis for your water with further image editing and over painting to control heights and effects where required around your boat or object.

    • Like 1

  8. Yes fantastic news bought by HgCapital a private equity firm.


    The fund seeks out investments to fund the growth and expansion of portfolio companies, that is, a collection of different companies, often from various industries.  This approach is done to diversify the fund and mitigate the risk involved; the more companies in a funds portfolio, the greater the diversification, and the lower the overall risk of default or loss.

    from: http://baselinescenario.com/2012/01/27/what-is-private-equity/