Benefits of voxels/ Surface control (Polygroups etc.) in 3DCoat Posted June 24, 2016 · Report reply Quote I cannot get moderately sharp edges in 3DC. Cranking up the resolution with Voxels just makes 3DC really slow before achieving a proper level of detail on the surface. Hi Dobby, try upping your rez high enough for surface details then switch to surface mode >voxels >decimate > now use your surface brushes to apply mesh polygon detail where required. In other words your working with a dynamic tessellation where detail is required but not subdividing globally. V4.5 is slow on my system - curious if you ran a 4.1instead version whether you would report better speeds for sculpting. The voxel workspace is equivalent to working in a permanent state of dynamesh (as Carlosan points out) and shadowbox combined. This makes 3DCoat a very fast method of blocking out form and also testing whether ideas and even scenes will work in 3d early on. In that sense 3DCoat is liberating at this stage and will inspire designs that perhaps may not be reached with ZBrush so intuitively. Beyond this stage - there is no advantage with regard sculpting, merely personal preference over tool responses. Throwing your work over to ZBrush for final design adjustments, posing adjustments and the advantages of a polygonal work flow would be recommended with regard time saved. Sculpting wise 3DCoat's weak spot with regard fluidity and speed relates to posing. Intuitively it has nothing that touches the intuition of the transpose tool nor zsphere rigging. ZBrush's whole modus operandi is based around a polygonal and polygroup workflow based on your cpu - making it superb for these advantages - there is no direct comparison and therefore a transition per se is not wholly equivalent.