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blackant Master

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Everything posted by blackant Master

  1. ok, i fund, there is multiple UV ID so the polygons are on another layer...
  2. Hi, i have sometimes this kind of problem while working on retopo, i can see the wire, the seems, but not the polygons... see the screenshot for reference. it cause problems: can't work on the mesh UV unvisible this problem may happen sometimes with layers while importing separated parts of the retopo
  3. it should be nice to have just the ability to select and weld or remove vertices when you are working in the Adjusting room. for the case some rats nets have been exported during the process
  4. while you are doing a retopology, then baking it you want to go to paint room, you are always forced to pass by the adjusting room to delete the reference model. ok, but, when you work with ZBrush and have many subtools attached to your reference object, it can take ages to delete everything and this confirmation windows is really frustrating because it open each time you want to delete an object. so why not adding an option "dont ask again" or ability to select the whole list of groups and then clic on delete ?
  5. Hi, i have noticed that problem multiple times. each time i export an illumination Map it is just a clone from the color map. doesn't responde correctly to the layer assigned to be illumination
  6. Hey, I have noticedd that the normal maps painting is also moving the vertices. it cause some problems with my workflow and i would like to disable this option. how can i do it ?
  7. Hi guys, just importedd PBR to my folders but it doesn't works i get this error message: Unable to compile shader shader: obj_tbn defines: # VIEW_ENV Compiling log: retry / Skip More Infos: Camera orthographique render full black Camera Perspective render grey background + Black object
  8. nop, i deleted everything in temp folder, 3Dcoat crashes, i reopened it, it recreate files inside temp but continue to crash at export
  9. everything is in the title, each time i try to upload something, 3Dcoat crash... v 4.0.05 i'm dowloading V4.0.14C to see if it works
  10. The V 4.0.04B crashed too. this problem doesn't come from the renderer panel because it crash when i'm in paint room too.
  11. This happen when you go to render step and clic to help > send to verold.com crash when in render step clic to Help > send to sketchfab.com used version 4.0.03 cuda DX64
  12. while using the paint by material and mask, the most tool i use, many time i usually only need to rotate the images is by 90° angle. so, i think it should be usefull to have a button to simply rotate it by 90° and -90°
  13. welll you'r right an image may explain better what i'm talking about. i select the green object on left and see the horrible block box in red. ( i work on 3DC since 2008 for now, i have no time to post more on forum)
  14. Hi, when working with voxel models objects, putting the selected object on the right place is sometimes hard define because : - everything is white - sub-models are not totally transparent so it hide the other shape. should be nice if sub-models where in different color, (like red/blue) and opacity corrected.
  15. Je suis a peu pret sûr que j'utilise 1/10eme des capacités de 3Dcoat
  16. is there any update since 2010 ? this plugs looks really usefull for anybody
  17. tu utilise quel soft en exterrieur ? il faut savoir que max et maya ont des valeurs X,Y,Z differentes ce qui influence les normals. tu peux regler ce parametre dans les préférences de 3Dcoat sous l'onglet exportations des normalMaps a toi ensuite de bien connaitre tes logiciels pour savoir quel system d'orientation ils utilisent, la plus part utilisent la norme de maya
  18. hi, i'm not agree with you, when you use AO inside "dc you should set how many lights you want around your object to simulate a sky ambiant... so it use lights, isn't it ? i don't works on maya, i use max and i can bake the AO inside as well, but because i works with 3DC, why should i use max to this? i egally use white on the ao laayer to erase those artefacts, but if it could be done without any help, it should be nice.
  19. Calculate Occlusion is one tool i use always on my models. but recently, worked on a lamp and thinked: "hey! it's all black inside, where the light will be bright !!" so it's why i came here, it should be nice to be able to place lights manually for occlusion backing.
  20. you can and you should customize your preference inside 3dc to export normal for max or maya
  21. yes hand are scultped closed. you can see the final lowpoly model used for it
  22. an old mesh i made many years ago, for a woman elf http://3d-coat.com/turntableID=134929168790
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