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michalis

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Everything posted by michalis

  1. Here's another one, I really don't know what it supposed to be. LOL And, a video tut from a friend, just the basics, I could say much more on the blender UV editor, on how to control displacement value via a vertex painting set, for instance (very important) But, you have the basic idea behind this workaround.
  2. Yes, it is free, it exports FBX files. A little heavy but beautiful. Expect ~50-100K faces Of course you gonna mess with iTunes for this. (I may be a mac user, but not a itunes fan for sure) LOL http://www.cgchannel.com/2011/08/get-treesketch-2-0-cool-free-tree-generation-ipad-app/
  3. Post anything you like, go for it. Don't take trolling opinions seriously. Keep posting, nice sculpting!
  4. You're so right Tony Nemo. Another one. Zbrush is well known as an app that magnetizes artists all over the net. Let's have a look on the gallery stuff they collected to promote their software. Completely understandable. But, the results are more "balanced" than someone may expect. http://www.zbrushcen...row-gallery.php
  5. WOW, I say WOW! Oh, com on, buy a nice set of watercolors - temperas or anything (water based), some nice brushes and good paper ("arches" my favorite).
  6. @MrMamurk There's some inconsistency in this paragraph. Bold sentence vs the regular one. OK, you aren't a troll but you start sound like a policeman in art or something. We don't need art police. You have to believe in art and be brave. We all have to be brave. Cultural myths you say. I say Academy. HRGiger is a creative artist. You can recognize an art nouveau influence on his work. If this became an academy now, this is not his fault. It happens to greater artists than him, all the time. See the cubists movement. It's not Picasso's fault. He was just great. And brave, by all means. You know, I can't really follow this "what CG business asks for". It's irrelevant to art. It's about money and making of your living. I really don't see any difference between a holy church and a satanic VG industry when they ask artists to do predictable, boring, fake, atrocities. If this sounds heretic or trollish, I don't care. It just indicates how the majority of artists can be so weak, sometimes. Hmmm Have you all seen Adolph Hitler's artwork? He was trying for beauty...
  7. Grunewald's crucifixion! A masterpiece of art, in any case. About art history. Such art was considered "ugly" and "disgusting" in the Italian renaissance world, for many centuries. Byzantine art still considers as not pleasant art for many europeans and americans art lovers. Michelangelo considers as greatest sculptor than ancient greek and egyptian artists, even today. Just place one of his masterpieces side by side with a Pheidia's marble and it will simply stop existing. African art? Well, not as beautiful as renaissance art? What I'm trying to say... We're talking about searching the key to beauty? Why I still hear "italian renaissance" behind the word beauty? The renaissance of the ancient greek and roman spirit. Great and beautiful effort (tremendous, great artists of all time) but, still, not the whole truth about art. The industry of movies and VGs. Indeed, we have a problem here. It's not the first time in the history of arts. Academies... predictable, boring artifacts around. Money talks. Expressionism existed long time before the artistic movement in the 20th century. We won't trough it out of the window now, in search of a personal artistic vision, shall we?
  8. Oh, you misunderstood me. Never had this in mind. And, Beat, Javis, we aren't trolls, Please.
  9. Yes David! Just a silly question: (in other cultures, like one, underground, in greece, beauty was always coming from the east, never from the west) Crusaders... Anyway. Sculpt a troll or anything, sculpt it as good as you can, this can be beautiful. Bad art is ugly, only bad art. Predictable art.
  10. Yeah, artman. To make a nice looking, realistic portrait, better start looking it as being a monster. More chances to make it beautiful. We don't know what beauty is, we have to find it.
  11. Just remembered this: All these things have you said of beauty, Yet in truth you spoke not of her but of needs unsatisfied, --------------- "On Beauty
" Kahlil Gibran Where shall you seek beauty, and how shall you find her unless she herself be your way and your guide? And how shall you speak of her except she be the weaver of your speech? The aggrieved and the injured say, "Beauty is kind and gentle. Like a young mother half-shy of her own glory she walks among us." And the passionate say, "Nay, beauty is a thing of might and dread. Like the tempest she shakes the earth beneath us and the sky above us." The tired and the weary say, "Beauty is of soft whisperings. She speaks in our spirit. Her voice yields to our silences like a faint light that quivers in fear of the shadow." But the restless say, "We have heard her shouting among the mountains, And with her cries came the sound of hoofs, and the beating of wings and the roaring of lions." At night the watchmen of the city say, "Beauty shall rise with the dawn from the east." And at noontide the toilers and the wayfarers say, "We have seen her leaning over the earth from the windows of the sunset." In winter say the snow-bound, "She shall come with the spring leaping upon the hills." And in the summer heat the reapers say, "We have seen her dancing with the autumn leaves, and we saw a drift of snow in her hair." All these things have you said of beauty, Yet in truth you spoke not of her but of needs unsatisfied, And beauty is not a need but an ecstasy. It is not a mouth thirsting nor an empty hand stretched forth, But rather a heart enflamed and a soul enchanted. It is not the image you would see nor the song you would hear, But rather an image you see though you close your eyes and a song you hear though you shut your ears. It is not the sap within the furrowed bark, nor a wing attached to a claw, But rather a garden for ever in bloom and a flock of angels for ever in flight. People of Orphalese, beauty is life when life unveils her holy face. But you are life and you are the veil. Beauty is eternity gazing at itself in a mirror. But you are eternity and you are the mirror.
  12. Sorry, I meant a 100k mesh. Because it creates a loop around the masked area. Then, extrude. Another option could be to just paint these and start retopo. Then under another app, extrude. (solidify in blender). But you know this already. It's a nice piece of art. So, you can do it.
  13. It's a piece of Art by all means. I almost missed it. Excellent work phil. (you could do it easily in zbrush, mask tool and ask for loops around. Then extrude. It could give you a ~100 at once. )
  14. A funny ship. Playing with retopo and loops a bit. A few 5poles or even some tris are compatible. (if you know how to handle them on a UV editor)
  15. I can only guess what issues you're facing. Have in mind, this operation is scale sensitive. So, apply scale changes first (ctrl+a/scale), select both target and source meshes, reduce scale (or enlarge) and bake again. A tip! LOL
  16. Semi organic, more alien like stuff. Experiments. A hires depth map 16 or 32 bit exr or tif export directly from render room, Please!!! (In 3dc)
  17. Thank you, all. This is the essence of this workaround. There are no round shapes on such a panel-relief. What comes curved is because the topology curves. Follow topology. On my last post, it's a 280K (resulting, after displacement, on the render engine only). It can go up to millions with no problems. But, it can go down to 70k, with similar results. It can be exported with UVs and bumps anywhere. Being a multires mesh, it can be down to a few hundred faces and bake normal maps directly from multires. I mean, it's fully compatible with any workflow you have in mind.
  18. Thanks britain. I just learned how to handle multiple UV sets on the same mesh, and in cycles. So, from HRGiger to Gaudí
  19. I know Tony, I also work in egg tempera. LOL. It doesn't require so much patience as you may think. But can't be compared with oil colors, it's not that fast. In the end results are sometimes much superior. As time goes by, it becomes brighter and lovelier, oil colors become darker, unfortunately. With the exception on mixing them with color based mediums. Not as layers, I mean, but directly into the pigmment. Oil and Water mixed? What kind of magic is this? Yes, it is easy and possible. Emulsions (an agent is required) Most of Andrew Wyeth's work is done by watercolors though. Drybrush watercolor, sometimes.
  20. @Britain thanks, I also learned active quads because of this. I had tried them in the past, good results, but never thought they are a so powerful tool. Something very blrendish, just for fun. Though the famous suzanne monkey of blender is very old and has bad topology. Just to see if I can manage bad topology too. There're a few tricks. Another great tip to handle displacement on specific areas (where mesh is thin for instance) is weight painting in blender. Use it as value under the displacement panel there. Funny when saying that blender has an awful UI. Everything is there, waiting to use them. There's a unique logic, behind everything. And, it's not the 3dmax logic, for sure.
  21. You're a talented artist, my friend Something for you here A great american artist of the 20th century. Probably the best in watercolor medium (after Albrecht Dürer)
  22. It's also the back legs. It's the pose. If you gonna rig it, there will be no problem.
  23. Thanks David. Thanks Garagarape. Searching for more clever and interesting panels. (voxels are great on this). Exporting a 2-3M decimated mesh in blender is a PITA. A depth map rendering? ( exr 32bit of course) A support of such map in painting room? Here, using a combination of two maps. One for real displacement, a second for bumps. It is a 400 faces only base. Displacement isn't much, sends ~500K in the render engine. The secondary bumpMap does the trick. ahahaha final approach, Oops sorry for such a scene. but space Odysseys have an end, sometimes. LOL
  24. Hey, thanks. Here, trying on a simple box modeling, a basic chair. Then, started to make loops and used them as UV islands (blenderUVeditor, follow active quads method)
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