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Everything posted by space
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3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I think I found a small bug in the new UI. Switching between show/hide/auto preview options doesn't work with masks, only with materials. 3.7.12E CUDA DX64 -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Yes, that's very confusing. I hope the gizmo will be on top of everything in the future. -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I'm very happy to read this. That's exactly what's missing or can make another difference in comparison with other programs. Working close with users/artists is the right way. -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Yes, seperators are a good alternative, I like that idea too. What I basically have in mind is just stepping through my workflow. For example: skin painting red/blue/yellow areas, then to the next preset to paint veins or breakup skin, then paint over/blur with the basecolor etc.. That would be possible with seperators. I just discovered you can put presets in the quick panel as well. Nice -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks Andrew and Leigh The preset system is such a big help. I just have one little wish: can you please add folders for the presets like the materials tab? Since we can store so many settings, I can see this being helpful in the future for setting up different brushes. Icons are a great addition too. I love it. Thanks again. Some of the voxel brushes are hard to distinguish from each other but overall they are nice. I see you can easily change icons by replacing the pngs in the folder, so maybe we see some community icons/customized themes in the future. That's great -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thank you. I found out some options work, others don't. Thread: http://3d-coat.com/forum/index.php?showtopic=9868 -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Sorry for doubleposting (I opened a thread in "Painting mode bugs"), but I think it's a serious bug/broken function. And since it came up with the latest versions, I want to ask here as well: Painting in the texture uv editor seems to be broken with the 3.7.11 versions. In 3.7.10A it works well. Can anyone confirm this? -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Icons for every tool? That's awesome. I don't like text buttons, because I always have to "search" for some tools. And that's after half a year of working with 3D-Coat nearly every day. -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I agree, Erics solution is great. I hope it can be implemented this way. Right now it's a bit confusing having these options between the layer blend modes. Getting them out of the layer blend modes adds more options, especially blending them like color channels. Additionally what I'd love to have is layer groups like in photoshop. So we could blend several layers inside the group and then set the whole group to be for example color, specular or emissive. -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks for the tile update, it's very useful -
Hi, Cinema 4D got this with version R12 1 1/2 years ago. Not sure about other packages. It's really useful for rigging hands like in the modo example.
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3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
First impression: wow, it just feels fast without those UI lags. Startup, switching rooms. That's cool And I like the organized RMB menu. -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
The paint room problem remains with the fresh install The objects only disappear when beta tools are activated. I filled a Mantis report and made a screencast: http://screencast.com/t/yVvmsFLsVH -------- Thanks for the shaders digman. I think they are very helpful -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thank you for checking up. I installed a fresh version and it works now -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I have the same problem, with both 3.7.03C DX and OpenGL versions (CUDA). Older files work fine, but creating new stuff leads to display bugs in paint room. Just create a primitive sphere, use AUTOPO for Per Pixel. Then hide the voxel object. Now the retopoed object is only visible in paint room while pressing ALT or changing camera position/rotation with the buttons above the viewport. Painting over the invisible object works too, it just doesn't show up until you change your view. Can more people confirm this behavior? -
3D-Coat 3.7 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Awesome update, I really like the layer tool -
Hi, I'd like to suggest a change to the "pick from retopo" function found in the merge tool. I really like using the tool to quickly create hard surface elements. The technique is shown here: Hard surface sculpting without rich primitives The problem: it merges every layer from the retopo room - visible or not. Is it possible to change it, so it only takes visible retopo groups into account? This way I could keep several retopo groups for a more non-destructive workflow. Thanks
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3D-Coat 3.5 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I have the same problem with scratches and mud. It's always at the beginning of the stroke. 3.5.04D CUDA 64bit -
Awesome pictures, thanks for the links
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3D-Coat 3.5 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Nice, thank you. Random color modes work again. And wow, the paintengine is very fast now. Great -
3D-Coat 3.5 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Have you fixed the random color bugs too? -
3D-Coat 3.5 updates thread
space replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Is that the same issue affecting the random color modes too? See my post on the last page.