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space

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Everything posted by space

  1. I think I found a small bug in the new UI. Switching between show/hide/auto preview options doesn't work with masks, only with materials. 3.7.12E CUDA DX64
  2. Yes, that's very confusing. I hope the gizmo will be on top of everything in the future.
  3. I'm very happy to read this. That's exactly what's missing or can make another difference in comparison with other programs. Working close with users/artists is the right way.
  4. Yes, seperators are a good alternative, I like that idea too. What I basically have in mind is just stepping through my workflow. For example: skin painting red/blue/yellow areas, then to the next preset to paint veins or breakup skin, then paint over/blur with the basecolor etc.. That would be possible with seperators. I just discovered you can put presets in the quick panel as well. Nice
  5. Thanks Andrew and Leigh The preset system is such a big help. I just have one little wish: can you please add folders for the presets like the materials tab? Since we can store so many settings, I can see this being helpful in the future for setting up different brushes. Icons are a great addition too. I love it. Thanks again. Some of the voxel brushes are hard to distinguish from each other but overall they are nice. I see you can easily change icons by replacing the pngs in the folder, so maybe we see some community icons/customized themes in the future. That's great
  6. Thank you. I found out some options work, others don't. Thread: http://3d-coat.com/forum/index.php?showtopic=9868
  7. Sorry for doubleposting (I opened a thread in "Painting mode bugs"), but I think it's a serious bug/broken function. And since it came up with the latest versions, I want to ask here as well: Painting in the texture uv editor seems to be broken with the 3.7.11 versions. In 3.7.10A it works well. Can anyone confirm this?
  8. Icons for every tool? That's awesome. I don't like text buttons, because I always have to "search" for some tools. And that's after half a year of working with 3D-Coat nearly every day.
  9. I agree, Erics solution is great. I hope it can be implemented this way. Right now it's a bit confusing having these options between the layer blend modes. Getting them out of the layer blend modes adds more options, especially blending them like color channels. Additionally what I'd love to have is layer groups like in photoshop. So we could blend several layers inside the group and then set the whole group to be for example color, specular or emissive.
  10. Hi, Cinema 4D got this with version R12 1 1/2 years ago. Not sure about other packages. It's really useful for rigging hands like in the modo example.
  11. First impression: wow, it just feels fast without those UI lags. Startup, switching rooms. That's cool And I like the organized RMB menu.
  12. The paint room problem remains with the fresh install The objects only disappear when beta tools are activated. I filled a Mantis report and made a screencast: http://screencast.com/t/yVvmsFLsVH -------- Thanks for the shaders digman. I think they are very helpful
  13. Thank you for checking up. I installed a fresh version and it works now
  14. I have the same problem, with both 3.7.03C DX and OpenGL versions (CUDA). Older files work fine, but creating new stuff leads to display bugs in paint room. Just create a primitive sphere, use AUTOPO for Per Pixel. Then hide the voxel object. Now the retopoed object is only visible in paint room while pressing ALT or changing camera position/rotation with the buttons above the viewport. Painting over the invisible object works too, it just doesn't show up until you change your view. Can more people confirm this behavior?
  15. Hi, I'd like to suggest a change to the "pick from retopo" function found in the merge tool. I really like using the tool to quickly create hard surface elements. The technique is shown here: Hard surface sculpting without rich primitives The problem: it merges every layer from the retopo room - visible or not. Is it possible to change it, so it only takes visible retopo groups into account? This way I could keep several retopo groups for a more non-destructive workflow. Thanks
  16. I have the same problem with scratches and mud. It's always at the beginning of the stroke. 3.5.04D CUDA 64bit
  17. Nice, thank you. Random color modes work again. And wow, the paintengine is very fast now. Great
  18. Thanks for the brushes, Spiraloid. I love them. And yes, please save those settings with single brushes. Would be a great feature, saving a lot of time.
  19. Is that the same issue affecting the random color modes too? See my post on the last page.
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