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L'Ancien Regime

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Everything posted by L'Ancien Regime

  1. http://www.3dvf.com/actualite-21124-un-generateur-gratuit-boulons-et-tetes-vis.html https://twitter.com/3DVF/status/903161702199549952
  2. The good news here is that they're not set in a fixed stand, so you can lie in bed or wherever and just work on it at any angle you want. Add a Teradici remote access card for your workstation and a Teradici Zero Client and you can work with this tablet anywhere in the world and turn your worksttion at home on and off and run it on this tablet at 60fps. https://www.teradici.com/ $450.00 or so for the remote access card \\ $400 or so for the Zero Client that gives you access to your workstation with the Teradici card in it. Of course you could do without this and use a laptop with the Teradici software but this is more compact, cheaper and far more secure than a laptop. Add WACOM tablet...and you could have your AMD 32 thread workstation with the top Nvidia Pascal GPU in it anywhere in the world to work on.
  3. https://twitter.com/EightyLevel/status/902926939119345666https://twitter.com/EightyLevel/status/902926939119345666
  4. In a few more years Blender will be standing eye to eye with Maya...
  5. Thanks...I hope the people working on this open up it's full potential. It would be nice to be able to take a polygon plane and turn it into a big soft box emitter for example...
  6. It certainly works in version 7.32 but...but...how does one access all the Renderman tools and controls from within the 3D Coat Render Room? This is how the basic tool menu appears in Maya; Any of you guys that worked on this plug in know how to access all of Renderman's power from within 3D Coat? Is there a tutorial in the works perhaps? And by the way, thanks a lot to Andrew and all who were involved with this development. Much appreciated.
  7. Now I WISH Andrew would stop wasting his time on his own render engine, embed this in 3D Coat and focus his attention on developing areas that need it.
  8. And in my next computer there's not going to be any air being blown into my computer case by fans. Water cooling with the fans off loaded to external units like this; http://www.tomshardware.com/news/thermaltake-rgb-cooling-computex,34728.html ] I don't want any dust being sucked into my case. Airborne diesel grit in particular is unacceptable; that shit settles on electronics and it's sticky and can't be blown off. It's death to circuitboards.
  9. I'll be getting the Threadripper with Vega 10 really soon. Some personal life things have to be settled but the time has come and believe me, AMD has made this a very good time to be a computer artist.
  10. Uh...I don't feel that way at all. 3D Coat is better than Zbrush in many ways. I don't like Zbrush. I can't put my finger on it, but it sucks. And I'm not the only person that feels that way.
  11. Houdini is full bore into OpenVDB 3D Coat is full bore into OpenVDB Imagine if Houdini bought 3D Coat and brought in Andrew as a lead developer at Houdini. This would be a magnificent synthesis for both parties.
  12. http://wccftech.com/metro-exodus-open-world-fps-2018/ http://wccftech.com/metro-exodus-massive-replayability/ Metro Exodus Will Feature Massive Replayability With Player’s Decisions Having Consequences 4A Games finally announced Metro Exodus during Microsoft’s E3 2017 briefing, with a stunning gameplay trailer showcasing the much bigger playable world. It had later been confirmed that Metro Exodus won’t be a full open world, but it will have “huge, non-linear levels” inspired by S.T.A.L.K.E.R., which makes perfect sense as several developers left GSC Game World to found 4A Games after working on the S.T.A.L.K.E.R. franchise. The official Steam page of the game recently went live. While there are no system requirements yet, there is a description of the backstory and the feature set, revealing that there will be “massive replayability” through the consequences of player’s decisions possibly impacting Artyom’s companions. The year is 2036. A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro. They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war. But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East. Didn't Andrew get his start with STALKER?
  13. I bought this book over 20 years ago. I highly recommend it. https://www.amazon.com/Limewood-Sculptors-Renaissance-Germany/dp/0300028296 If Nikolaus Gerhaert (circa 1420 – 1473) lived in Italy, we would probably know everything there was to know about him, and monuments to Gerhaert would grace major cities’ piazzas. But as he was born in Leiden and seems to have spent his career in various Germanic lands, all we have are his works, few and far between as they are. The best of these, like the presumed Self-Portrait of circa 1467, make one think of his older contemporary Donatello’s sensibility — and skill.
  14. http://lesterbanks.com/2017/04/procedurally-worn-edges-blender/
  15. http://lesterbanks.com/2017/04/blender-add-mesh-based-decals/ Hard surface modeling tiny details can be challenging. Having a library of “standard” forms around can help speed up the process and allow you to concentrate more on design rather than the technicality. That very library can easily be transformed into mesh based decals, for a realtime game engine workflow approach. If you create all your mesh based decals by hand, you know that it can be initially time consuming. Managing your library of assets can also be a task, if you don’t have a tool to keep them close at hand. If you are a Blender user, there is an add-on that might take care of both these issues when working with mesh decals. It’s called DECALmachine. It simplifies and automates working with mesh based decals, letting you focus more on designing your hard surface models. The Blender add-on offers a unique approach to working with mesh decals, allowing you to select, and apply decals instantly. The add-on also adds some easy to reach tools that are contextual in blender’s Pie Menu system. Project, extract, slice, cut and change decal parameters are all a click away. Best way to understand how DECALmachine can help modeling workflow, is to see it in action. (btw, it’s meant to work with Blender Cycles). $15.
  16. This is becoming a big trend. I'm loving it. http://wccftech.com/macbook-pro-concept-no-physical-keyboard/ Tim Cook has repeatedly said that touchscreens are not going to be a part of the MacBook but instead, we got the Touch Bar on the higher-end 13 and 15-inch MacBook Pro 2016 lineup. Now suppose if the entire MacBook Pro came with a Touch Bar-like feature, allowing you to pop up a complete keyboard whenever you felt like while experiencing the sensation of a key press through a Taptic Engine present underneath? This latest concept highlights just that so be sure to take a look at how this designer has envisioned future MacBook Pro models to function. MacBook Pro Concept Envisions an Era Where There Are No Physical Keys, But an Entire Interactive Touchpad Where the Click Sensation Is Delivered by the Company’s Taptic Engine Daniel Brunsteiner might give us a sneak peek into the future but that will also depend on Apple’s vision of a completely different, yet functional notebook. In this MacBook Pro concept, there are no physical keys and the entire layout has been replaced with a touchpad that acts like an oversized Touch Bar. Naturally, typing on this interactive keyboard is going to feel like a terrible experience but to deliver that keypress sensation is Apple’s Taptic Engine.
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