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Tom K

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Everything posted by Tom K

  1. That's pretty good. Do you do voiceover work as your day job? Sounds like you could be a narrator for a nature show or something. Good quality video too. It's so nice to have sharp video when doing software tutorials. Tom
  2. I knew you'd be excited. you got any feedback to give on it? I checked out the site earlier and was still disappointed by the lack of information. I'm not that interested in hearing about what studios are using it. I would rather see videos on actual features. On the Luxology site they have page after page of videos and pictures explaining the new features of Modo 501. Messiah has a bunch of stuff on messiah 5.0 Newtek just seems to have a chart and some commercials. Tom
  3. I think study of anatomy would be particularly helpful when creating your own creatures that aren't human. When modeling a human you can just look at a person. when making up your own creature, it seems like you would end up with something that could possibly exist, if you created it with some thought as to how it might actually function anatomically. Tom
  4. Not a helpful remark. Just because you don't use something doesn't mean it might not be useful for someone else. I do have them turned off. This is the feature request section. I think this feature would be more useful if it only came on while you changed something. this way your eyes stay on the brush and don't need to move up to the top to see a setting. Tom
  5. Since the brush shape is controlled by an image. What you are really suggesting is a morph between two chosen brushes. That could be interesting, since each brush contains many settings besides just controlling the shape. If the morph was linked to pen pressure you could change from a circle brush to the spray brush. or change color, or anything else. Tom
  6. use layers in painting. you can paint new layers without messing up previous layers. you can change one layer, or delete it with out messing up others. I still think you have the wrong mindset in your modeling. You are adding primitive objects together as if using a polygon modeler. You are not using the power of 3d-coat. After you merge in your shapes try using the smooth brush to blend them together to make them look as one object. You need to check out this video if you haven't already.Since you seem to like the hard surface modeling, and spaceships. Spaceship Modeling (it's the bottom video on the page) This really shows the power of 3d-coat hard modeling. You might not be aware of these tools. a lot can be done quickly using only a few tools. Tom
  7. Your object needs to be a mesh object before you can use it in the paint, sculpt or uv rooms. voxel objects don't work in there. your voxel object will work in the retopo room. Before you even mess with trying to get your objects into the paint room, Start simple and just start a new scene and use a sample object and learn how to paint on those for now. Start a new scene, go to microvertex paint and pick an object. the purple sphere is in the paint room. it lets you paint displacment, the green sphere is for color, the black one is for specular. you can turn them on or off in any combination. Start off with the paintbrush, pick a color and start playing. try different brush types. try different transparency settings. try all the tools and see what they do. Tom
  8. I just meant that you can create folders for your brushes , materials, masks. This way you will know what is your stuff, and you can back it up.
  9. Those shaders aren't really meant to do that. It seems that you are trying to texture your objects by using shaders like you might in a rendering program. If you want bumps, you either need to model them on, or paint them on in the paint room. If you are not using the paint room, you are really missing out on all the fun. Bring your object into the paint room, pick a material or a mask or load in your own. make sure the purple sphere is active, and paint on some bumps from your image. Also try out the fill tool. it's the paint bucket under the snowflake. Make sure you pick something under modulation type, and make sure the purple sphere is active. this will give you all the bumps you can handle. Tom
  10. What do you mean you trashed the 3DC folder? Are you saying you just deleted the whole folder the program was in? If that's the case then of course you lost everything. You can save your creations anywhere you want. The tools and textures that the program uses can also be put into your own folders. Tom
  11. In the preferences panel there is an option for message above and below pen. This is handy, but not all the time. It would be nice if there was an option to have this message come up only when you were adjusting something. maybe have a checkbox for " on demand " next to the different choices. this way if I were changing the depth, the depth value would show above my brush then go away once it was set, then I could set something else and that value would pop up while I was changing it. Do a lot of you use this option now? Seems like it would get in the way if it was always there. Tom
  12. Turbulence does look amazing, but.. look how much it costs. That's what caught my eye. blender already has built in, what I would have to buy separate for Lightwave. I bought the full version of Sasquatch when it first came out, but when I go to the Worley site, it seems like nothing much has changed with it. I also bought Shave and a haircut, and what a disappointing turn of events that turned out to be. It still seems like they don't have the capabilities that Shave had ten years ago. Tom
  13. Try increasing the resolution of your voxel object. "res+" bottom left corner If your object has too coarse of a resolution for the features you are trying to make, it will look that way. sharp corner needs fine resolution. Try this. zoom in on the rough area. press on the "W" key. this will show what's happening. Tom
  14. the liquid and smoke simulators in blender look really nice as well. From what I've seen. Tom
  15. Ok, here's a little experiment for you. create a new scene . pick voxel cube. on the voxel tree to the right of the trash can click duplicate. click on the first object layer. do a little sculpting on one side of the cube. ( raising the surface ) click on the second object layer (which will be the unsculpted cube.) right click and choose subtract from, and pick the first layer ( the sculpted cube ) now you have only the sculpted features. export object. pick on the folder icon in the brush panel and load the object you just saved. click on the axis button that will give the correct view of your object and click create Try out your new brush. Tom
  16. Greyscale actually. black is lowest white is highest. The brush is the icon. Tom
  17. Upper left corner of 3d-coat Click on FILE then BROWSE pick a category. this will show you where they're at. Tom
  18. just click on the folder icon in the brush panel and load a file. that's it. on the bottom it will tell you all the file types. ( not just an image. could also be an object ) Your new brush is now part of the brush panel. right click on any brush to edit or delete. If you want, you can click the little down arrow in the upper right corner and create your own folder and load the brushes into that folder instead of the default one. Tom
  19. In what area do you feel that way? render quality? the tools? maybe if you could define what's missing it would help to find what you're looking for. Tom
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