Hey, a couple months into using this wonderful program now and first post on here.
I'm having trouble finding an answer on old posts so thought I'd ask you friendly folk.
I'm busy making some tilable textures for some objects using the "Export Depth Along Y Function".
The feature is amazing but I'm having trouble scaling the sculpted object to fit the texture without trial and error exports.
Could anyone enlighten me as to whether there is a feature to a frame or preview in the viewport, the area I need to occupy with the object, so I can get it right first time?