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dimitribastos

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Posts posted by dimitribastos

  1. Hey, folks, I just want to share some work we are creating here in Brazil using 3D-Coat on an online training course focused on characters. It's the first one in Brazil! :)

    Until now, we are working with everything that 3D-Coat has to offer, from hard surface to organic sculpt. The classes about human characters (cartoonish) will start in a few weeks, so until now we are starting to learn the software creating some robots and weapons. 

    Hope you like it and will update here soon! 

     

    CassielWIP.png

    LucasFuseWip.png

    LucasFuseWip2.png

    machado_bruce.png

    machado_filipeximenes.png

    machado_guilhermepliz.png

    machadorafaelriva.png

    SaulodeCastroWip.png

    • Like 3
  2. It is better to texture on a subdivided mesh using a subdivision that 3DC creates on the painting process. Later, you export a low poly version of this mesh (the original) and use the Subdivision Surface object on C4D. There, there is a option to subdivide UVs in case of troubles.

  3. Great series. The cloth tool is really powerfull.

    So, I'm thinking on a workflow for my character.

    1- Sculpt torso and arms in separate layers
    2 - Retopologize each one and later make all the polygons into one layer, conecting them
    3 - Use this new retopo layer with the cloth tool in order to create folds
    4 - send it back the result to the retopo room and continue with baking and painting.

    What do you think? @AbnRanger and @digman

     

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