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Vexod14

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Everything posted by Vexod14

  1. I wait each new 3DCoat's update like I wait for the next episode of GoT or the next marvel, just so excited to see what you'll add to an already perfect tool ♥ Great to hear about the strip-like UV tool, it's getting really similar to what we have on 3dsmax or maya (but with 3DCoat black magic tools ;)). Nice stuff as always !
  2. Just got an issue about writing the "tempfile.temp" which register if the user ticked the "don't show this warning again" on the first tooltip popup window, so each time I lock a layer I got the popup and have to perform one useless click, which can be tedious if I'm having tons of layers. the locked layer (baked texture) in User's folder is written fine btw (but I don't understand why this can be while the tempfile can't ) By the way, it could be a good addition to allow customizing user paths (for disk space management and even better team workflow adaptation) If I may ask, why are locked layers in "PNG" instead of a lossless TGA or PSD file ? Another issue is about the random number added to each new lock, it leads to identical but duplicated files for the same layer, it could be good to only have a file without this random number so each time we lock a same layer it simply replace the file, and if we unlock a layer, simply delete all its stored textures so it keeps a small size on disk (maybe replacing/delete a file require advanced admin rights, if that's the reason why you've let things this way just forget about this question) Ow and finally, could it be possible to add a clean temp folder option somewhere ? (or add an option to automatically remove files if the texture resolution is the same again) (Gamma correction in Pref menu is also a good addition ;))
  3. *Edit* Refined a little the textures, thanks to the feedbacks from Lucas Annunziata on polycount Radial progressive gradient (center is the head, maximum is the ground), darker eyebrows, more volume on his pec, less rough/metal on darker parts of the radial gradient =)
  4. Last character I did (link with 3D marmoset viewers) : https://artstn.co/p/gJ9wYP BadMax A character done for an art test in 3 days from scratch ( based on a conceptart I didn't do this time ^^) I really enjoyed the sculpt part of the process, going back on anatomy (I hesitated to start from one of my basemeshes, but I would have learned less things). And I think it's a good thing to see how fast I can actually get a character done, it will helps estimate each step's timings better on the next one =) Sculpt made on ZBrush Retopo + UV on 3dsmax Textures on 3DCoat - Diffuse + SpecularColor/Glossiness (stored alpha channel). 2048px reduced to 512px due to model's polycount Texturing was based on normalmap/curvature/AO/ID bakes (done with Marmoset 3), then mixed/painted textures with 3DCoat
  5. I don't know how it's done but yeah, I'm talking about the blend between cubemap sides
  6. Soooooooooo wonderful addition to the already excellent painting toolset, many thank 3DCoat team ! I love you, again ♥ Regarding the Blend, could it be possible (as well as good idea ?) to have some modes like Modulate2X, Add, Multiply, Lighten...etc ? Or add an input texture the user can pick (a grayscale map) to use it as lerp's alpha ?
  7. Price reduced to from 49$ to 39$ =)
  8. And I think the issue comes from my SSD, I'll try to fix this and if I find a fix I'll post this here, thanks for your time @Carlosan =)
  9. I obviously know that as I use 3DCoat for years I'm used to manipulate stuff in this folder. I just want, as everyone here, to move this folder to another location, which is in my case my SSD, and my SSD doesn't want to apply an unticked "read-only" property on all my folders. What I was asking is : in the "coat_data_path.txt", do I need to refer a folder (which would be in another location, not the default one as I want to retarget it to another location) that has the exact same path starting from "Documents", like this : COAT_FILES_PATH exp: "G:\Documents\3DCoatV48\" ?
  10. I tried as admin aswell of course (probably the first thing I always try). When you say that it should be in "my documents" folder, did you mean that wherever I put it its folder hierarchy should remain the same from "my documents" ? Seems strange if so, as we define a clear path in the .txt file. Again, it's on an additional SSD where one drive is not (by default it's located in the current User's folder) The issue remain with the "auto-read-only" ticking I think. That's why I said your solution should work for others, but unfortunately not for me =/ Nothing horrible don't worry, I still got other ways to free space on my SSD, and should ultimately consider to upgrade it to a larger one (256GB is not enough ^^)
  11. The workaround unfortunately doesn't work due to rights restrictions I can't understand (My folders aren't inside a microsoft mysteriously protected folder but on an additional SSD and they keep staying read-only even if I allow every access and untick "read only" button...). But I guess it works with several users, thanks anyway, I'll wait for a hard coded function in an upcoming install of 3DCoat. Thanks for your time guys !
  12. I did a diorama last year, I forgot this one ^^" full post + viewer here : https://www.artstation.com/artwork/PmX1v1 100% handpainted, mostly done with 3DCoat
  13. I'm playing again with the tileplane for Star Wars Redemption =) These are rendered on Marmoset 3 (I used Knald for curvature, AO and heightmaps) Here are all the other textures I did the same way : That's all =)
  14. When I see "Ask Andrew to implement this"...to me Andrew is just a super hero or at least a badass guy. To face all these softwares outside with such a small team is really impressive =O By the way, I'm not that familiar with sculpt room but I know it's another powerful part of 3DCoat I have to explore, but to me the most important update since smartmaterials were added is the long range curvature which enables you to do soooo much more than what is possible with a simple or blurred one =) And I'm always excited when an update comes up, to see what's new or improved !
  15. In my opinion, 3DCoat is a powerful and amazing software. All improvements are always welcome BUT you have to let time pass by if you want to be almost 100% sure it's not a bugged feature. That's the same thing with every software or almost (the only one I know I never had an issue with is Akeytsu, but anyway). 3dsMax ? it's probably the most user-script-patched existing software. Maya ? Depending on what you want to do everything is not always functional. You have to DEAL with it. And on my own 3DCoat rarely blocked me on my tasks ( I use it mainly for texturing "low" poly assets, sometimes for UVs and sometimes for rendering ). And above all, it's developed by a small team, which is gorgeously dedicated and talented to me. Blowing the fire to them is NOT a good solution guys, just be patient enough and tell them peacefully what doesn't work at the moment. While being a more professional way of exchange, it's also better for you and devs who may consider your opinion. I wish you the best guys
  16. Hi everyone ! I want to share with you my personal SmartMaterial's library I use everyday on 3DCoat. It's fully custom and made from scratch using fine tuned handmade noises which I called "Variants". They works better with a curvature that uses the same settings as shown in the screenshot. It's a really huge ressource, and I've achieved almost each 3D models posted on my Artstation/Sketchfab folios. I made and used them for more than 3 years, most of all on StarWars - Redemption, TheBurningDescent, Syblast, e-LysE...to name a few projects. You'll get 38 SmartMaterials + Documentation on how I use them + 58 textures, not only handmade noises (mostly 2k grayscale for each map), just try them your way ! https://www.artstation.com/vexod14/store/Wmw1/3d-coat-smartmaterials-library-vx14
  17. Ow ♥ if this issue get fixed, 3DCoat could be even more the software of my dreams (it is already, I guess you know that ^^"). But being able to create tileable stuff without this overlapp issue could be so awesome, and will enable users to do all process inside 3DCoat. I'm so hyped ! More than Xmas ^^
  18. Another skin, still textured only with 3DCoat =) Cyborg, full post here : https://www.artstation.com/artwork/GXeWKB
  19. @Carlosan Please look closer at your curvature, its bake is wrong in many ways, all artifacts explained by @Ambershore are aligned on geometry's edges. Clearly viewable on his bake as long as he may have used the new curvature bake system (where you can add a long range curvature, which is as issued as AO bake when it comes to bake overlapped UV islands). Look closer to all your geometry's edges, here are all the annoying artifacts. And I've spotted this exact same issue dozens of time but got 0 response nor fixes. And the issue is NOT only viewable on the basic tileplane, in fact, you just need to have overlapped UVs. More overlapped islands leads to even more issues, darker curvature ( instead of a 50% grey on planar surfaces), and also "triangle" artifacts over the whole overlapped areas. I attached a file of your screen where I spotted parts that baked the wrong way in red. Look closer at them, and no need to tell you that a fix would be more than welcome. Here are all images I've posted long time ago, and the issue is still here, baking 0 pixel on these edges... 3DCoat_Issue.tga
  20. Textures 100% made with 3DCoat ! ♥ full post here (with marmoset viewer ) : https://www.artstation.com/artwork/gJ8kL8 New Skin for Syblast (exclusive one, not available for purchase) Des Bisous !
  21. Hi folks, what's up ? I've just finished to rework Mevenn, main character for my personnal project, and I made a whole new skin using only 3DCoat for PBR texturing process ! Here's a teaser... ( Okay, it's not only about texturing of course ^^" But damn 3DCoat is sooooo acurate when it comes to paint things ! Love it ♥ ) For those who want's to see more marmoset viewers, follow this dark side path...https://www.artstation.com/artwork/Q9gDZ Des Bisous ♥
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