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Everything posted by AntonTenitsky

  1. Hi all, I'm pretty dumb scripter but I had a huge need in the renaming of 100+ layers so I came up with this: void main() { Vox v; string x = GetCurVolume(); v.firstForRoot().rename(x); for ( int i = 0; i < v.count(); ++i ) { v.at( i ).rename( x + i ).parent(); Wait( 100 ); } } It works but I don't know how to add intelligent zero padding to numbers like "003, 013, 334" I would be glad if we could improve this script. Cheers, Anton
  2. AntonTenitsky

    Bug: carve tool is wrong vs 2D Paint tool

    Ah, yes, I was talking about that the brush has a completely changed behaviour from the previous versions. So in this video from 3 years ago - You can see you could draw in space around. Now it's impossible and people are complaining in the comments. It was a very powerful feature
  3. AntonTenitsky

    Bug: carve tool is wrong vs 2D Paint tool

    Yes, I have complaints from people who study using my tutorials from youtube or gumroad that Carve tool is not longer a "free" tool that allows to sketch in 3d. I was about to make a post about it and it's already here :)
  4. AntonTenitsky


    From the album: Rocket Bot Concept

  5. Hi all, Every now and then I manage to pick couple objects in the viewport. I just desperately need a way to pick objects in the viewport and then group them together. But I pressed all the buttons nothing seem to work. Cheers, Anton
  6. I can't post a feature request to a feature forum. There is no option to post there for me, not sure why. @Carlosan if you could send it to feature forum it would have been great. Request: Since voxels are a volume and can be treated as such I wanted to propose an idea to have real-time melting, erosion, some rain-like, wind-like damage. Imagine making cheese with some procedural volumetric effect. It might too hard to implement but the idea could be interesting for the developers. Cheers, Anton
  7. @Carlosan Hm, still can't do it
  8. AntonTenitsky


    thank you
  9. AntonTenitsky

    [Solved] Export high poly with textures without UVs ?

    Thank you, Digman!
  10. Hi all, I'm doing this grenade tutorial and I've been applying smart materials to high poly sculpts and it looks quite cool. However, is there a way to export the object with the textures out of 3d coat? As I understand it paints on vertices and it doesn't look like it is possible to export.
  11. Hi all, I've created this in-depth tutorial on designing a complex mech. The sale is running out but you can still apply this 50% off code - 3dcoat_forum50 (Limited to 5 codes) Gumroad link - https://gumroad.com/products/PtkDM/ Or you can just go check a bunch of free 3dcoat videos on my channel Cheers, Anton
  12. AntonTenitsky


    Thank you, Racer!
  13. AntonTenitsky

    Designing Massive Mech in 3DCoat - Tutorial

    Please, check out the trailer You can get the tutorial at 50% off including a photopack - at my gumroad - https://gumroad.com/products/PtkDM (50% is valid until the 1st of February) All the extra description is in the gumroad
  14. AntonTenitsky


    From the album: Stealth Drone

    You can find a timelapse with commentary here - https://www.youtube.com/watch?v=VhP9JVfLGZo I used my sky photo pack from here - https://www.fotoref.com/products/misty-layered-aerial-clouds
  15. AntonTenitsky

    Currently useless Noise Tool and how to improve it

    Hi AbnRanger, I can't really do a video specifically about lack of the Noise feature as it is not very informative or educational. I mentioned lack of the feature in number of my videos and added link to this thread in the last video - https://www.youtube.com/watch?v=Jht5wagE4I8 But thank you for approaching Andrew and telling him about it. I think there are still couple more things that could be improved to beat Zbrush. One is the "move" tool which acts quite funny and not very applicable for organic sculpting and that's the tool I used extensively in Zbrush. Also, masking isn't as easy and versatile as in Zbrush. Though, I understand that Andrew really wants to get texturing tools to be awesome, therefore sculpting isn't the prime focus atm.
  16. Hi all, So 3D Coat has got a noise tool for surface meshes kinda like in Zbrush. But it is almost utterly useless in any kind of serious work at the moment. The only real problem is that you can't save noise profile! The moment you are able to save the noise profile to reuse it the issue is solved for at least 80% I mean ideally you want to introduce all those Zbrush sliders as well to make it easier to edit but by just allowing users to save profile is HUGE! And this a stupidly easy thing to introduce. It's just a txt log of settings after all. You can do such a cool thing as save curves, but you can't save noise, come on! Thank you, Anton PS I'll do a video thanking 3D Coat devs and describe the Noise feature on my channel if it gets implemented.
  17. Hi all, I deal with hundreds of layers on regular basis. It would have been great if I could group layers by a material. I use this function in Maya all the time. Extremely, extremely useful. It doesn't look like it could be done with a simple script but maybe it could. Any help would be great.
  18. AntonTenitsky

    Improving batch renaming script

    Alright, I decided to add if else loops because I couldn't wait for an answer. I don't know how to make it rename inside parent layers so atm you have to select each one of the parents to continue renaming them. Also, you have to hide parent layers higher in the stack and only have visible one for renaming. Sigh... Hopefully, somebody more knowledgeable could make it a more versatile script void main() { Vox v; string x = GetCurVolume(); SelectFirstVolume(true); v.rename(x); for ( int i = 0; i < v.count(); ++i ) { if (i < 10) { v.at( i ).rename( x + "_00" + i ).parent(); } else if ( i > 9){ v.at( i ).rename( x + "_0" + i ).parent(); } else if ( i > 99){ v.at( i ).rename( x + "_" + i ).parent(); } } }
  19. AntonTenitsky


    From the album: Rocket Bot Concept

  20. AntonTenitsky


    From the album: Rocket Bot Concept