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Lizbot

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    3D design.

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  1. Hi Oleg, Yes a while back I had sent a file but I understand that you are all busy. It's not really a file that is the issue, it is how the 3dc is exporting the gltf files and whether it is to the latest industry standard. https://www.khronos.org/news/press/khronos-gltf-2.0-released-as-an-iso-iec-international-standard Looking forward to some clarification on this. A lot of people could use your wonderful program but the message on the secondlife wiki is basically telling people not to because they will have problems. I was already using 3 DC before they changed to gltf and I am having problems. Many thanks for your attention
  2. Hello, I am not sure that anyone ever tested if the gltf export for second life actually worked correctly, but I am having a huge problem. The glossiness/roughness is always incorrect. and there are sometimes weird artifacts. I am exporting exactly how the video guide that Carlosan posted a while back, shows you to. On the second Life Wiki, it states that the 3DC gltf export is not to industry standards. I have asked a number of times about this and had no response about the status of the industry standards of the gltf export function., I can only assume now since I am having all kinds of time consuming issues, that it is not to the industry standards, and that no one actually tested it in secondlife. Very frustrating, i have spent a lot of hours learning to use 3DC and I like 3DC, but I will drop it if this can't be fixed. It am spending so much time bad wording around trying to fix the bad wording problems that it is almost pointless making content. PLEAAAAAAAAAAAAAAAAAAAAAAASE CAN SOMEONE FIX THIS. Or tell me the exact settings on every thing in my program so that I don't have these issues ongoing. Thank you.
  3. Good God, Have some decency, Ukraine has lost so many people its very sad. Someone who escaped communism should be more understanding.
  4. Why say anything then? You can always PM me if you really want to moan, im not worried by rudeness or an opposing opinion. I still stand by what I said, the price for purchase and for updates for this program is very fair. Every program has bugs, even 7k USD to buy maya has some badword stuff happening. It costs almost the same price for substance designer, which doesnt even allow any mesh, sculpting. I am no pro, but i have used other programs this is by far the best value. SUre I have wasted time on some bugs, honestly half the time since i am not a pro, i can't tell what is a bug lol. @pieralessi Glad to hear you escaped communism, hope you didnt go to america, they are currently trying to install it there. Haha.
  5. I know this is an old thread but, I can't resist adding my thoughts. 3D Coat is the most affordable decent 3D program I have come across, its also the easiest to learn, I mean, the UV unwrapping alone makes it worth $100 Euro. Because it is so similar to PS it makes it even easier to learn in my opinion. I am not even using this program to its full potential, since i had to learn a workflow fast to use for producing models quickly, i don't seem to find the tutorials to teach all of its features and the tutorials there are not easy to follow, bad audio etc. I mostly use an old copy of maya to do my modelling then import to 3d Coat for everything else. I always tell people about 3D Coat, it is seriously SO EASY to get started modelling and has many powerful tools for texturing. I simply cannot believe that people are here complaining so much, sure blender is free but who can use their terrible UI. Just the worst. Maya is super expensive for an individual working freelance, and how many other programs give you a perpetual license, this is truly the greatest for me, you can make really awesome textures/smart materials easily, more easy than substance designer. Thank you to the entire team who work on 3D Coat and give the support, its wonderful and you all are super clever.
  6. I have sucessfully used the glTF export from 3dcoat, uploading to second life and it looks fine. But this message may put people off using your product which is why i thought i should mention it.
  7. Sent this file a week ago and still no repsonse, it is holding up my work. if someone can take a look thanks.
  8. 3DC crashing when exporting gltf files. I updated to the newest version and its still happening, i have done everything as per the video Carlosan posted about exporting gltf files for SL and its worked on other models but this one it says resave as this file is corrupted as it gets to a certain uv set, then i save to a new file and rinse repeat. Can anyone suggest something to me or know why this might be happening? Thanks
  9. Lizbot

    enchantedtreerender6

    A render of a model I just finished. First time posting here. Not sure what to put for copyright but I own all rights.
  10. Since I updated to 2022.29 I have noticed that in paint room, when you turn off gloss and noise, the preview window still shows you the gloss and noise and not the effect you have expected by turning off gloss and noise. Also, now when you change through the layer types, you can no longer hover over the type, such as multiply, color burn etc and see the effect in the preview window. You have to actually click on the change and wait for it to show. Can this be turned off in preferences is this a bug or a feature?
  11. I could just kiss you....This worked, I had no idea you could project your paint room retopo onto a new retopo.... Thank you thank you thank youuuuuuu
  12. Hello, thanks for the reply, yes I did, and it does send the new retopo to the paint room but then the textures do not show on it.
  13. As stated in my post, I already tried this. The updated retopo does not go to the UV room. How can I make this updated retopo go to the UV room? The retopo is the exact same shape as before I just had to add more edges to it so I can add more seams and split up the object to more materials to get higher resolution as I cannot import higher than 1k textures. I had to add more edges onto the retopo as it only had 30 or so faces as it is a very low poly shell. foe example i split one face into four faces and made each face one material. I want the new retopo and new uv to go to the paint room without losing my textures, i cant replicate them.
  14. Hi all, Thanks for looking at my problem. my original retopo object was projected to paint room and i have spent considerable time painting it and then discovered i needed better resolution. I have changed the retopo with more seams and changed the UV's to have more sets to increase the resolution to SL. how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted, I have tried a lot of things and nothing is working. How can i send the new retopo and uv sets to the UV room, I can update the uvs into the paint room from there but I have not found a way to put the new retopo and uv sets into the uv room. Any suggestions would be great, pleeeeeeeeeeeeeeeeeeeeeeease thanks. Edit: I am restricted to 1024x1024 texture uploads in this platform that is why i have made my mesh a lot of different UV sets so i can change the item to higher resolution. Once I had uploaded it i discovered it was not quite good enough resolution soi went back to the retopo and put more edges into it without changing the shape, so i can split up the faces more and make more uv sets. Now I cant find a way to put the changed retopo into the paint room with the new UV's without losing the textures I have already painted.
  15. Hi everyone, thanks for looking at my issue, I used to use the presets in the last version of 3D coat, but I can't find them in this 2022 version. Can someone tell me which tool to use to make a straight edge, define an edge, have been using smart pinch but I must be using it wrong because it doesn't work that well for me. The flatten tool used to have a setting to lift edges, and I can't find that either, I am wasting SO much time trying ways to get a result and nothing is working. Thanks.
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