Elemeno
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Everything posted by Elemeno
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3DCoat crashed and wont reboot again
Elemeno replied to Sui's topic in SOS! If you need urgent help for 3DCoat
a weird crash to look out for , my spacing for claybrush was 0.000 so when i would use it , it crashed .. after changing it to 0.005 it was fine -
be nice is we had an intensity slider instead of painting the whole freeze for cavity masking , or just a button , "mask by cavity" for sculpt and mask by using height maps for painting and simply allow us to determine on a slider in tool options how much masking to be applied along with sharp and blur .. thats the dream anyways , also while were at painting , any plans to support double sided planes and support for opacity maps?
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having a full on render engine like vray seems pointless ... youve really jsut got to use 3dcoat how it as meant .. an amazing concept tool to get a very clean first pass of your mesh , the retopo tools are the best ive ever used but when it comes to polishing and painting it lacks .. so having a render room thats super high quality renders .. you would have to work outside of 3coat and then bring it inside .. kinda defeating the object .
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any news about proper layer system in paint , the masks work really strange .... you cant paint on top of masked layers , you have to apply and then paint over etc ... i use color id maps alot for masking off areas but i cant due to the current system ... a complete rework an simplified ui would work alot better and i know you wouldnt want to copy others softwares and their workflows but painter uses a system that works really well and many other softwares have adopted that same system , so would be really nice if we could get something like that .. i dont see alot of realistic finishes inside 3dcoat alot of what i do is stylized and anything else seems alot of work
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NO SOLO MODE EXISTS .. which is very strange you can however use shift+V on the object to hide it and shift+i to invert the hiding but yes a toggle mode for allowing just that selected object to be see would be super handy
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i think theres a solo mode like zbrush ... im sure there is
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ive tried maximum numbers both ways , however if i manually retopo or use an other form of retopo except decimation or instant mesh retopo then it bakes perfectly
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help Ambient Occlusion when UVs overlap.
Elemeno replied to kyanokong's question in Questions & Answers
yea painter and marmoset give same results so its not just 3dcoat its the uvs trying to baking multiple shadows on a mirrored uv -
help Ambient Occlusion when UVs overlap.
Elemeno replied to kyanokong's question in Questions & Answers
its just light baking onto a mesh thats using mirror uvs .. i dont think any texturing or baking software does it too so its not just a 3dcoat thing but i will check for you -
help Ambient Occlusion when UVs overlap.
Elemeno replied to kyanokong's question in Questions & Answers
3dcoat has had trouble baking light or AO or a mirrored model... quick fix , half your model, bake the light /AO export the textures and then bring in your actual mesh and place those textures in and it will work fine , you can also not bake using render rooms lighting etc and it will generate proper lights and AO but will be default top down -
also retopo via decimation causes the same artefacts while baking too
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also yes using instant meshes breaks i but other forms work perfect
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might be a problem here? Desktop 21-04-2024 16-31-28.mp4
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i sent one ... but basically i cant bake any addition detail , anything with height(not height map) it doesnt bake , it bakes negative values (depth) ... is nobody else having this issue???
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please watch the video and see how i perform a simple bake on a sphere... its giving off weird results , gpu : 4070 super storage: nvme cpu: 10900k no oc ram: 64gb ddr4 Desktop 18-04-2024 22-34-57.mp4 all latest drivers , this is a complete fresh install of 3dcoat nothing added or changed , baking in other software gives off a perfect result ,only 3dC doesnt
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ive asked about this previously , having their currently tool shortcuts are so hard to remember , having zbrush where you hit b , and cb for claybrush is just a perfect shortcut , or as you showed having ctrl as a secondary tool like masking or slicing just speeds up everything be nice if they had a few tweaks but i believe they dont want it close to zbrush and how zbrush works ... but who knows maybe they will ..
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guys any help with this ?
Elemeno replied to Elemeno's topic in New Releases, Bugs Reports & Development Discussion
anyone ?? -
convert to high voxels and autpo
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guys any help with this ?
Elemeno replied to Elemeno's topic in New Releases, Bugs Reports & Development Discussion
no because anything baked indented bakes perfectly .. its only anything with height ... (alpha Add) i reset all configurations , and reinstalled along with verifying install, nothing is working.. it used to work but i think its since moving back to nvidia it now doesnt work -
guys any help with this ?
Elemeno replied to Elemeno's topic in New Releases, Bugs Reports & Development Discussion
nope .. made the cage inner and outer bigger and even made it smaller... it looks like the outer cage isnt registering properly and staying at 0 even though you change it. -
guys any help with this ?
Elemeno replied to Elemeno's topic in New Releases, Bugs Reports & Development Discussion
this is how they're being outputted -
Different UVs in the UV Preview and exported UVs in Blender
Elemeno replied to Nihilus's question in Questions & Answers
i think its a bug , ive already reported it , but there are ways around it, ill make a video soon