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Elemeno

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Everything posted by Elemeno

  1. a weird crash to look out for , my spacing for claybrush was 0.000 so when i would use it , it crashed .. after changing it to 0.005 it was fine
  2. be nice is we had an intensity slider instead of painting the whole freeze for cavity masking , or just a button , "mask by cavity" for sculpt and mask by using height maps for painting and simply allow us to determine on a slider in tool options how much masking to be applied along with sharp and blur .. thats the dream anyways , also while were at painting , any plans to support double sided planes and support for opacity maps?
  3. having a full on render engine like vray seems pointless ... youve really jsut got to use 3dcoat how it as meant .. an amazing concept tool to get a very clean first pass of your mesh , the retopo tools are the best ive ever used but when it comes to polishing and painting it lacks .. so having a render room thats super high quality renders .. you would have to work outside of 3coat and then bring it inside .. kinda defeating the object .
  4. any news about proper layer system in paint , the masks work really strange .... you cant paint on top of masked layers , you have to apply and then paint over etc ... i use color id maps alot for masking off areas but i cant due to the current system ... a complete rework an simplified ui would work alot better and i know you wouldnt want to copy others softwares and their workflows but painter uses a system that works really well and many other softwares have adopted that same system , so would be really nice if we could get something like that .. i dont see alot of realistic finishes inside 3dcoat alot of what i do is stylized and anything else seems alot of work
  5. NO SOLO MODE EXISTS .. which is very strange you can however use shift+V on the object to hide it and shift+i to invert the hiding but yes a toggle mode for allowing just that selected object to be see would be super handy
  6. i think theres a solo mode like zbrush ... im sure there is
  7. ive tried maximum numbers both ways , however if i manually retopo or use an other form of retopo except decimation or instant mesh retopo then it bakes perfectly
  8. yea painter and marmoset give same results so its not just 3dcoat its the uvs trying to baking multiple shadows on a mirrored uv
  9. its just light baking onto a mesh thats using mirror uvs .. i dont think any texturing or baking software does it too so its not just a 3dcoat thing but i will check for you
  10. 3dcoat has had trouble baking light or AO or a mirrored model... quick fix , half your model, bake the light /AO export the textures and then bring in your actual mesh and place those textures in and it will work fine , you can also not bake using render rooms lighting etc and it will generate proper lights and AO but will be default top down
  11. also retopo via decimation causes the same artefacts while baking too
  12. also yes using instant meshes breaks i but other forms work perfect
  13. might be a problem here? Desktop 21-04-2024 16-31-28.mp4
  14. i sent one ... but basically i cant bake any addition detail , anything with height(not height map) it doesnt bake , it bakes negative values (depth) ... is nobody else having this issue???
  15. please watch the video and see how i perform a simple bake on a sphere... its giving off weird results , gpu : 4070 super storage: nvme cpu: 10900k no oc ram: 64gb ddr4 Desktop 18-04-2024 22-34-57.mp4 all latest drivers , this is a complete fresh install of 3dcoat nothing added or changed , baking in other software gives off a perfect result ,only 3dC doesnt
  16. ive asked about this previously , having their currently tool shortcuts are so hard to remember , having zbrush where you hit b , and cb for claybrush is just a perfect shortcut , or as you showed having ctrl as a secondary tool like masking or slicing just speeds up everything be nice if they had a few tweaks but i believe they dont want it close to zbrush and how zbrush works ... but who knows maybe they will ..
  17. convert to high voxels and autpo
  18. no because anything baked indented bakes perfectly .. its only anything with height ... (alpha Add) i reset all configurations , and reinstalled along with verifying install, nothing is working.. it used to work but i think its since moving back to nvidia it now doesnt work
  19. nope .. made the cage inner and outer bigger and even made it smaller... it looks like the outer cage isnt registering properly and staying at 0 even though you change it.
  20. Desktop 18-04-2024 22-34-57.mp4 guys any help with this??? ive reported it so many times .. but nobody seems to have the same problem
  21. brush tool retopo room relax feature destroys meshes doesnt relax the topology just pushes it everywhere
  22. i think its a bug , ive already reported it , but there are ways around it, ill make a video soon
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