Elemeno
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Everything posted by Elemeno
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NO SOLO MODE EXISTS .. which is very strange you can however use shift+V on the object to hide it and shift+i to invert the hiding but yes a toggle mode for allowing just that selected object to be see would be super handy
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i think theres a solo mode like zbrush ... im sure there is
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ive tried maximum numbers both ways , however if i manually retopo or use an other form of retopo except decimation or instant mesh retopo then it bakes perfectly
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help Ambient Occlusion when UVs overlap.
Elemeno replied to kyanokong's question in Questions & Answers
yea painter and marmoset give same results so its not just 3dcoat its the uvs trying to baking multiple shadows on a mirrored uv -
help Ambient Occlusion when UVs overlap.
Elemeno replied to kyanokong's question in Questions & Answers
its just light baking onto a mesh thats using mirror uvs .. i dont think any texturing or baking software does it too so its not just a 3dcoat thing but i will check for you -
help Ambient Occlusion when UVs overlap.
Elemeno replied to kyanokong's question in Questions & Answers
3dcoat has had trouble baking light or AO or a mirrored model... quick fix , half your model, bake the light /AO export the textures and then bring in your actual mesh and place those textures in and it will work fine , you can also not bake using render rooms lighting etc and it will generate proper lights and AO but will be default top down -
also retopo via decimation causes the same artefacts while baking too
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also yes using instant meshes breaks i but other forms work perfect
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might be a problem here? Desktop 21-04-2024 16-31-28.mp4
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i sent one ... but basically i cant bake any addition detail , anything with height(not height map) it doesnt bake , it bakes negative values (depth) ... is nobody else having this issue???
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please watch the video and see how i perform a simple bake on a sphere... its giving off weird results , gpu : 4070 super storage: nvme cpu: 10900k no oc ram: 64gb ddr4 Desktop 18-04-2024 22-34-57.mp4 all latest drivers , this is a complete fresh install of 3dcoat nothing added or changed , baking in other software gives off a perfect result ,only 3dC doesnt
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ive asked about this previously , having their currently tool shortcuts are so hard to remember , having zbrush where you hit b , and cb for claybrush is just a perfect shortcut , or as you showed having ctrl as a secondary tool like masking or slicing just speeds up everything be nice if they had a few tweaks but i believe they dont want it close to zbrush and how zbrush works ... but who knows maybe they will ..
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guys any help with this ?
Elemeno replied to Elemeno's topic in New Releases, Bugs Reports & Development Discussion
anyone ?? -
convert to high voxels and autpo
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guys any help with this ?
Elemeno replied to Elemeno's topic in New Releases, Bugs Reports & Development Discussion
no because anything baked indented bakes perfectly .. its only anything with height ... (alpha Add) i reset all configurations , and reinstalled along with verifying install, nothing is working.. it used to work but i think its since moving back to nvidia it now doesnt work -
guys any help with this ?
Elemeno replied to Elemeno's topic in New Releases, Bugs Reports & Development Discussion
nope .. made the cage inner and outer bigger and even made it smaller... it looks like the outer cage isnt registering properly and staying at 0 even though you change it. -
guys any help with this ?
Elemeno replied to Elemeno's topic in New Releases, Bugs Reports & Development Discussion
this is how they're being outputted -
Different UVs in the UV Preview and exported UVs in Blender
Elemeno replied to Nihilus's question in Questions & Answers
i think its a bug , ive already reported it , but there are ways around it, ill make a video soon -
but its not what 3dcoat is about ... 3dcoat is for creation , the stage 1-3 of creation the rendering and animation is else where ... implementing this sort of thing would take ages(animation) the render engine again im not too fussed , i prefer alot of outsie engines like marmoset toolbag / unreal engine 5 however to use renderman,octane or vray ... these are paid for ... the can implement them but not give them away for free to be fair unreal engine is so close now and produces real time results too .. what more do you need?
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can you remove modelling room and retopo room and have all meshes inside sculpt room , and have modelling and retopology tools as a separate tool , with that the right click would be a pie menu with the selection type at the top like vertex,edge,face then below would be the tool you wish to use , the right side could have the current right click menu where you can relax,clear points etc and left side left clear for quickmenus maybe? the mesh could be saved as P for polygroups ... and once youve modelled something you can then voxelize it or go into surface mode where SUBD would work nicely having these in one room just saves the hassle and tidies up and simplifies things