Sqwert
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Origin changed after retopo and export to Blender
Sqwert replied to Sqwert's topic in General 3DCoat
Its an easy fix in this case, but still -
So im making Mahjong tiles, the retopo looks great , but the origin on export which is in the middle of the tile gets moved to the base . Is there a setting im missing?
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What you need to do is stop automatically sending the mesh back to Blender, that will stop an Applink collection being created. Because after I delete the new mesh, I can click get back and the new UV created appears to stick. That way we are back to how it used to work
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Uninstalled 2022, 4.9 and all the Document files. Installed 2022 and it still creates doc folders for 4.9 So you end up with 4 coat folders. could not get applink to work. uninstalled 2022 ,deleted folders installed 3DCoat 4.9.72 and Applink is working again, returned object does not create new objects. re_install 2022, applink receives object, then creates new objects when sending them back. Note that it does not wait until you press "get back", it just sends then through. Also the poor thing is doing some strange things 4.9.72 does not do this with same mesh. see below, dont get that lop sided shell in 4.9
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When UV I get the mesh back , in Blender its in a collection call Applink_Objects . I then have to rename and delete older mesh
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Permanent License downgraded to Learning License
Sqwert replied to unity2k's topic in General 3DCoat
Well the links to access my free updates for 1 year only work up to the 7 month period , after that the links are all dead and do nothing. I find it deceptive to allow updates past the expired period, then declare "you are now on a learning" licence without warning. And then to add insult, on trying to get the latest version one has payed for , find the links are dead. -
If you going to run a forum, you really need to understand English
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Just how are you supposed to auto retopo, the workflow in 3DCoat seems to have been designed by an alien. Every time I start this software it always ends in frustration trying to workout just what the developers were thinking . Its about time they came out of the basement and reworked everything how 80% of the population has learnt to work.
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UV seems to connecting to other seams
Sqwert replied to Sqwert's topic in New Releases, Bugs Reports & Development Discussion
Not a problem, no idea whats going on there. Other works fine at the 90 degree angles, might must be the 180 angle causing the problem. -
UV seems to connecting to other seams
Sqwert replied to Sqwert's topic in New Releases, Bugs Reports & Development Discussion
linked it above -
UV seems to connecting to other seams
Sqwert replied to Sqwert's topic in New Releases, Bugs Reports & Development Discussion
Those yellow lines are because I have clicked on the island on the preview window, have you never used the UV room before ? I get the same results as above trying again today, same loops selected in 4.9.2 as the latest version, click unwrap and different results. The "to strip" menu appears to do nothing that I can see.scope.fbxscope.fbxscope.fbx -
Unwrapping a scope tube. Seams around the tube cut the island, seams along the tube do nothing. The result is overlap. It appears seems at 90 degrees to each other do not recognise each other Auto UV work as before. 4.9.72 works as intended. see below Also one thing that is missing is the ability to straighten UV island edges.
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Retopo Room - Next Steps
Sqwert replied to Gorbatovsky's topic in New Releases, Bugs Reports & Development Discussion
any chance of getting a better auto result, or should I just hand retopo -
Retopo Room - Next Steps
Sqwert replied to Gorbatovsky's topic in New Releases, Bugs Reports & Development Discussion
The original was 30k the auto retopo is 66k, should I bother experimenting?