wailingmonkey
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Everything posted by wailingmonkey
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agreed...more precise control = better.
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personally, I'd use it. If only to make use of Z3.5's Surface->Noise capabilities (until Andrew hooks up something like this himself). But I could imagine there'd be quite a few new workflow possibilities by having both talk nice to each other... count me in.
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hi erikals, this behavior has been in 3dc since version 2 for microvertex painting (and now more recently for use on normals with direct painting) and accessed like the picture below.
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would like to see the functionality extended from the 'draw with splines' tool into the voxel curves tool as well. (minus any flipping of the spline points that the paint tool sometimes has a tendency to do) this kind of control would be most welcome and would seem to be another option to getting specific 'revolved' strokes around objects. (still looking forward to an implementation of radially symmetrical strokes as well, though) good suggestions!
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Wolf <--- Hire that man!....genius marketing!
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Same here...perhaps Vista 64 issue? Tried with Firefox 3.0.8, Opera 9.64, and I.E. 7.0.6001. Only Internet Exploder offered a dialog box for me to 'ok', but it still fails to allow for drag-n-drop. <shrugs> Nice work on this release, Andrew! Still much to explore before any feedback. (but I wish you could look at the 'Fill' voxel tool for 64-bit, as it seems unresponsive to large-scale filling---for example, 100% does no faster filling than 30% depth values, and also having persistent settings for 'accurate smoothing' would save remembering to click it every time voxel work is necessary and the program has been restarted.)
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This is one area I think Andrew could really enhance (I've whined about it a few other times), and I think would make many users very happy. The lazy-mouse in Zbrush was/is a hugely beneficial tool for both organic and hard-surface techniques and the 'Soft-Stroke' capabilities in 3DC are not nearly as controllable nor have the same 'feel'. I'm unable to get LazyNezumi to work with 64-bit PS, but haven't tried it with 3DC yet...I know the developer of it doesn't seem to have access to 64-bit, so he's kinda working off the feedback of others in that regard... Thanks for posting the info up here, tree321.
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Andrew, on your blog you've stated: "There is some heuristics in determining what is parent and what is child. I suppose the more massive part to be a parent." Wouldn't the parent-child decision be made based upon order of creation, or am I misunderstanding? *edit* oops...forgot that we can insert new curve nodes in-between previously created nodes...my bad. (but maybe that is the first check -order of creation-, and the second is based upon larger mass of curve branches above node in question...)
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Difference between Pilgway and Nevercenter
wailingmonkey replied to BeatKitano's topic in CG & Hardware Discussion
You know, not to defend Nevercenter, but I wonder if it's more to do with the latest drivers? (that'd have to be drivers within the last year, since they haven't updated their software to address what seems like much more standard crashing reports) I'm using 185.85 drivers currently and have had minimal crash issues with the system in my sig. (aside from the usual symmetry/sculpting ones and some occasional out-of-the-blue crashing) I've also used Silo on my older laptop with a 7800GO drivers and had horrible crashing while dual monitors were running...until I reverted back to a driver level prior to the crashy one. And with those crashy drivers, if I just ran with one monitor it was quite stable... But of course, the bottom line is Jamchild and Feed seem to have gone all Wonka on us and dropped development/interest, so I guess it's moot. -
pretty self-explanatory... I find myself exporting the .obj version of my voxel creations out of 3DC and then back in as 'pen' alphas. It would be quite handy to just right-click on them in the VoxTree and 'export as pen' such that the 'Creating a pen from 3D object' dialog popped up and I could then create a new pen alpha from there. would save 3-4 steps and allow for rapid pen alpha library building possibilities. .
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just a small request... would like to be able to check 'Accurate Smoothing' (for example) under Voxel tab and have it stay that way every time I open 3DC...until I un-check it (then it would stay that way until I checked it again) for some other session. This would probably be something to consider for all checkbox settings across different 'rooms' for the sake of consistency, but maybe others can comment on that as well.
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Andrew, Just tried the muscle tool and it should be quite handy... 1 thing you might consider is adjusting the 'Fill' tool so that it more quickly fills. Even at 100% it's 'strength' to filling seems tedious...or allow us to 'overdrive' the amount above 100% so we can rapidly fill our muscles! Please do...and maybe "Stick to Surface" (or Normals) is more appropriate? Another great update!
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agreed...would be nice to not have the artifacting. I also think allowing for 'linked' layers could be very powerful......good suggestion!
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3D-Coat 3.1 released!
wailingmonkey replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Bravo, congratulations, well done, and thank you! *edit* Just out of curiosity...what was included that increased the installer by 10mb? -
3.00.08 [beta]
wailingmonkey replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
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3.00.08 [beta]
wailingmonkey replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
the 'wrap' tool is pretty neat, Andrew! some odd striations after I hit 'apply', but I'd guess it was because the voxel density in those areas became really thin... nice work! -
Import tool to create greebles (new version of Import tool)
wailingmonkey replied to Daniel's topic in Beginners tutorials
very nice...thank you Tinker and Daniel for sharing. -
no FK on curves, but there is a checkbox in parameters to 'apply to whole curve'. and again, no-go on using curves for rigging ala zspheres...there has been multiple requests for a way to rig sculpts and many links for different ideas on how it might be done, but there's absolutely no reason not to add your own request into the hopper as well. better solutions for large-scale manipulation of our sculptures (in addition to using the pose tool) is a fairly important item IMO, as 3DC gets further refined. Masking should also play an integral part in whatever Andrew cooks up along those lines...
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very much agree! would be awesome to also be able to have it work such that you 'use initial click' as a starting point and 3DC interpolated the voxel or mesh normals from there such that you could, for example, click a point on a character's wrist and deform radially around that wrist forming a 'band'. (having the option of normals or global space would be nice, too) this would be especially handy in combination with various symmetry modes as well...
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info on features: http://usa.autodesk.com/adsk/servlet/pc/in...amp;id=13565928 *edit* I should add that I see alot of the features as things 3D-Coat can already do.
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Overall Brush Improvement: - Brush Pen alpha curve profile editor (including ability to save/load curve profiles and reset to 'default' state) - Soft Stroke controls need love These two have been long-standing candidates for allowing far greater control to the user. The curve profile editor would open up much more precise opportunities for hard-surface sculpting in addition to organic sculpting. (thinking flatten tool enhanced precision as well as improving pinch such that we can actually pinch INTO the sculpt and not just 'scrunch'/tighten voxels) This is something that would also greatly enhance general painting brushes as well. In terms of the Soft Stroke improved control, Andrew, you really should make the opportunity to try the Zbrush variant. You will then immediately understand how 3DC's can be improved. This change alone will allow for the user to create far better inorganic edgework in their sculpts (and paint work, as this should apply globally across the software). Right now, the 3DC soft stroke does not dampen and unify the stroke in a predictable manner, and just increasing the setting number to a higher degree does not intuitively fix this...it just starts the stroke much further away from the cursor, but does not dampen the natural 'jitter' inherent as we draw on our tablets. Currently, you can adjust the 'spacing' of the particular pen settings it gets closer to a 'mechanical' stroke, but the downside is that you can only keep your cursor over the object or you lose the stroke. Ideally, a user should be able to drag his stoke anywhere on-screen and the stroke should continue affecting the object (to the degree it's seen in screen-space, and falloff should be user-defined and occur where the stroke gets to the 'edge' of the object on screen-space)