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Just a user

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  1. Hey guys. I see in the dev forum that the team has put a lot of effort on fixing bugs. something people requested as the app was not stable. My upgrade goes about 18 months ago, its the latest version i can use. I will use the app for: 1. sculpt cartoon environments (loved the sculpt even 18 months ago absolutely amazing) 2. using only auto retopo and auto uv - Are they working fine now without crashes and bugs? 3 . send that to substance painter as fast as possible How much does the stability improved? i know that auto retopo was not very stable back then for me, and also uvs was not great ... Should i upgrade for those areas?
  2. I have seen the development thread and i see a lot of effort on the bug fixing, and less on nee features - i think this is great. In my opinion prioritizing bug fixing is a step in the right direction. personally if this continue and 3Dcoat become more stable i might upgrade this year again, after ill see its more bout fixing. because i know other things like restructure the UX takes much more work and need support from the users.
  3. Seem like my suggestions ignored and not even got a respond from team. that is fine. AI in 3D is close and the landscape will change a lot, i hope you guys will adopt and accept other ways to implement things. I wish the team here all the best
  4. I think that at this point the team is not seeing that the potential of 3D coat to become as major as zbrush is not in adding more features, but to make it stable fluid and accessible to new users. I made 4 people in my community to try 3dcoat demo back in 2022 after a already buy it. none of them buy it as well. they tried, but learning from a 720p tutorial with heavy russian accent is just too hard nowadays, when the user knows he can pop into free blender, and on youtube, blender guru show you how to model a donut in a very simple way. the avarage user need this more far more then he needs super advanced voxel high res painting tools. (they are cool tho, dont get me wrong). yes 3dcoat have a monster engine under the hood which put blender to shame in that area, but how does it help if the average person cant have enough momentum with the program in order to adopt it, because if the reasons mentioned above. I was modeling with lightwave,xsi,maya,3dsmax,modo and a little blender in the past 17 years. i have a good grasp of what is a fluid workflow. Again - if you want my constant help to design new UX i would love to do so.
  5. Well, let me start of by saying you guys are one of the most talented developers in the entire 3D software space by my opinion, and you are working hard for sure.. The goal of this post is to give my honest opinion - a client that actually want you to be an alternative the entire modeling uv and painting process. (right now i have to use maya for modeling and substance for painting and i would LOVE to use 3dcoat for it instead). 3dcoat does provide many "9\10" tools in on package. no other modeling software packed so much good algorithms in one product. but also, its one of the worse UX and buggy tools in the market . And tbh the price for the upgrade is very good.no complain about it. i actually think its kind of cheap for the tools you are getting. i was posting before about modeling room problems in depth, and all my modeling issues can be found here: The reason i don't upgrade is the UX and bugs. i can go in much more depth, and offer the team my help in that area, but this is my summery 1. in addition to my modelling suggestions above, i strongly believe that sculpt, retopo, modeling and uv should be combined into one space. you need to rethink how people are interacting with the tools you already made. 2. you can takes modo's modeling as reference. its still the best out there in sub-d. 3d coat modelling should be fluid like it (or like maya's). for example, why u need a select tool if u are already in modeling room ? why u need an entire tool to select a path? why no fast way to snap a pivot to vertex? etc.. many small things that make the UX bad. i was expecting one smart tool that is context sensitive, like XSI magnet for example, or maya's slide tool etc. if you already have an entire room just for that, you tools should be super efficient and fluid, not split to so many different ones. 3. modeling and sculpting should communicate fluidly. no separated rooms. find a way to redesign the software that it give the user all modeling and sculpting tools in one space. with one layering system. all this importing between rooms is just a mess in my personal opinion. u can have a layer tree with colors, green for sub-d and white for voxels for examples, and they communicate in same room. You pick a tool, if that tool can logically use on both types of surfaces it will. i made that up right now in 3 sec. u can think it better solutions in meetings together. but 2 different rooms must be the worse options in 2023 workflows .. 3. redesign the UI for smart materials. right now its very unreadable, not pleasant to use. so much text and lines in small space. please look at competitors and rethink this. 4. please add the option to mix smart materials and then save them as a new one. its the only reason for me to pay for substance right now and not using 3dc. smart material is good. but if i cant break their structure in order to make custom ones its not really helpful in a big project like a game when u want to create your own libraries of special stuff. (you already told me 2 times on fb its not possible right now) 5. please hire a proper instructor and make professional tutorial series about everything, the software is very powerful, but also UX is bad. bad ux with few learning materials = less users = less income = we all lose 6. bugs. i just cant trust the software to run under stressful use across all tools. every new release introduces new bugs. please stop making new features and fix most bugs ... its more important to have a relatively stable app that is reliable then have a software with a little more features. 7. please add a public development roadmap. I cant be your client if i don't know where does the development navigate of the tool i relay on i think those are the main problems in 3dc. and for me the reasons why i can't upgrade. the UX and the lack of fluidity in = all rooms, the bugs across the platform. Please change the rooms mindset, its an old approach to do things. it makes sense if the usage is very different like paint and model rooms. but model retopo and sculpt can be combine into one room if rethinking layers and presentation to user. With that said, i think you guys are amazing hard working team, and hope you take those suggestions as constructive ones. if i would not care, i simply go Zbrush and not post. but i do care so i decided to post that one. Hope i could upgrade 3dc in the future. right now i use the aug2022 version which is my last paid upgrade, i only use it for sculpt.
  6. Wise words indeed I Suggested to copy Maya's modelling user experience because 3dcoatu are small team, and taking a reference of something that is working great is not a bad thing for them. it will allow them to continue focus on the sculpting tools that is the main area of the program, while still delivering good modeling solution without months of UX development that is very hard to do.
  7. I think this team is amazing, so much talent and hard work That said, the Modeling room is in a bad shape right now by my opinion. Just copy maya modeling tools to the smallest resolution. they nailed UX-wise. If you dont know maya's modeling ill be happy to help you and show you the tools and how easy they made them for the user. Blender is also ok, but maya is simply great. second only to modo's tools.
  8. Hi guys. can you please make tutorial series about programing tools to 3D coat? Basic transforms tool modifications and simple things will be great to begin with. ill start working in this list my self:
  9. Yap, But the entire room is a MODE, for that goal. The select tool/mode is like an unneeded additional layer between my object and me. another click that is unnecessary. because we select a lot in the process of modeling, this one click is actually meaningful in a bad way. And thank you for reading all my suggestion. i wrote an entire page about many more core suggestions for the UX of the modeling room. i am very excited about the development of that room.
  10. Great work guys ! Can you please push up the feature request of selecting UX? Disabling the select tool and delete it from the modeling room please. the modeling room is the select tool. the entire room is modelling room, please have it that we are always able to select one of the 3 components depand on the last mode we chose. EXAMPEL: so if i am setting hotkeys: 1 for points 2 for edges 3 for polygons no matter what im doing, or what tool is currently active, if i press 1 i can select points. and it will remember the last points selection i had. Now, after pressing 1, if i press W for move tool, i am still on points mode, but my move tool is active. if i press 2 the move tool is still active but i can now select edges. if i press q for marquee selection the edges are still active but now instead of move tool i have marquee selection. but can still select individuals with SHIFT. Have it understand that if 0 components are selected it will move the entire layer like an object. and please please, add the default behavior that if we press on the background it deselect anything. keep the ctrl+d for those who like it better. please, this thing i just wrote will make the entire modeling process 2-3 times easier. Thank you very much for all the effort, and stay safe guys.
  11. i see that the move tool is snapping to a polygon if pressing on it, is it possible to have it automatically inherit that polygon's normal direction ? It was one of the things i wrote in the long list of modeling improvements Amazing work guys, thank you
  12. hey guys I know to program in C# ( a little rusty but i can refresh my memory) The writing is done in C++ ? Is there documentation about the functions and everything ? (did not installed V7 yet)
  13. Hi guys, very important for me to know the direction of the development of this area of 3d coat
  14. They have color if u try to edit them, but they dont show it. tried to open older 3dcoat it worked, and then loaded the scene from there, and then they also became dark in all scenes
  15. Guys, you are right to some degree, but in the end, no UI can reflect functionality without hurting your eyes, some do it better then others. In all the apps i deeply learn - I learn all hot keys and hide 80% of the panels. "expert mode", large viewport in the middle and all is hidden, this is the only solution, there is no way around it in my opinion. The detailed description on hover tools was a lot of help to me and still is, as i am still learning the app. I do agree about the duplicated icons, that should be address immediately. very confusing. Created my first hotkeys in the "space" quick menu, tried to drag and drop them into the numbers. had to read each one to know its the right name because of duplicated icons.
  16. Hi guys, thank you for the amazing work you are doing with 3dcoat. i use it for sculpting and its awesome. keep up the bugs fixing in sculpting its really awesome software. 3 weeks ago i posted a request of many improvements for the model room, that by my opinion will make it actually useable for all sub - d modelling needs. the goal of this post is to know of if you have decided to make them, and if so, when do you plan to implement them ? It is important to me to know because of 2 reasons: 1) If it will be soon in a few weeks i can try to manage with the current tools. but if that is in a few months or a year i will have to keep a sub to a modeling tool 2) i have 2 learning groups one with 2715 members and one with 226 members (one is unreal focused and the other is generally 3d ) I want to create a complete course to 3d and use 3dcoat as the main model UV and sculpt tool. and i need it to have all those improvements in order to teach it without entering to an addition modeling software. Thank you for reading, and i hope to get clearance about the future of this part of 3dcoat
  17. Thanks, I see the brush can only pull / push on normal direction without direct control on the cage, but in this case some of them are getting into each other, and i need manual control
  18. I see hard focus on fixing bugs, i want to thank you for that. it is the most important thing by my opinion. Great work guys thank you
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