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Just a user

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Everything posted by Just a user

  1. Wise words indeed I Suggested to copy Maya's modelling user experience because 3dcoatu are small team, and taking a reference of something that is working great is not a bad thing for them. it will allow them to continue focus on the sculpting tools that is the main area of the program, while still delivering good modeling solution without months of UX development that is very hard to do.
  2. I think this team is amazing, so much talent and hard work That said, the Modeling room is in a bad shape right now by my opinion. Just copy maya modeling tools to the smallest resolution. they nailed UX-wise. If you dont know maya's modeling ill be happy to help you and show you the tools and how easy they made them for the user. Blender is also ok, but maya is simply great. second only to modo's tools.
  3. Hi guys. can you please make tutorial series about programing tools to 3D coat? Basic transforms tool modifications and simple things will be great to begin with. ill start working in this list my self:
  4. Yap, But the entire room is a MODE, for that goal. The select tool/mode is like an unneeded additional layer between my object and me. another click that is unnecessary. because we select a lot in the process of modeling, this one click is actually meaningful in a bad way. And thank you for reading all my suggestion. i wrote an entire page about many more core suggestions for the UX of the modeling room. i am very excited about the development of that room.
  5. Great work guys ! Can you please push up the feature request of selecting UX? Disabling the select tool and delete it from the modeling room please. the modeling room is the select tool. the entire room is modelling room, please have it that we are always able to select one of the 3 components depand on the last mode we chose. EXAMPEL: so if i am setting hotkeys: 1 for points 2 for edges 3 for polygons no matter what im doing, or what tool is currently active, if i press 1 i can select points. and it will remember the last points selection i had. Now, after pressing 1, if i press W for move tool, i am still on points mode, but my move tool is active. if i press 2 the move tool is still active but i can now select edges. if i press q for marquee selection the edges are still active but now instead of move tool i have marquee selection. but can still select individuals with SHIFT. Have it understand that if 0 components are selected it will move the entire layer like an object. and please please, add the default behavior that if we press on the background it deselect anything. keep the ctrl+d for those who like it better. please, this thing i just wrote will make the entire modeling process 2-3 times easier. Thank you very much for all the effort, and stay safe guys.
  6. i see that the move tool is snapping to a polygon if pressing on it, is it possible to have it automatically inherit that polygon's normal direction ? It was one of the things i wrote in the long list of modeling improvements Amazing work guys, thank you
  7. hey guys I know to program in C# ( a little rusty but i can refresh my memory) The writing is done in C++ ? Is there documentation about the functions and everything ? (did not installed V7 yet)
  8. Hi guys, very important for me to know the direction of the development of this area of 3d coat
  9. They have color if u try to edit them, but they dont show it. tried to open older 3dcoat it worked, and then loaded the scene from there, and then they also became dark in all scenes
  10. Guys, you are right to some degree, but in the end, no UI can reflect functionality without hurting your eyes, some do it better then others. In all the apps i deeply learn - I learn all hot keys and hide 80% of the panels. "expert mode", large viewport in the middle and all is hidden, this is the only solution, there is no way around it in my opinion. The detailed description on hover tools was a lot of help to me and still is, as i am still learning the app. I do agree about the duplicated icons, that should be address immediately. very confusing. Created my first hotkeys in the "space" quick menu, tried to drag and drop them into the numbers. had to read each one to know its the right name because of duplicated icons.
  11. Hi guys, thank you for the amazing work you are doing with 3dcoat. i use it for sculpting and its awesome. keep up the bugs fixing in sculpting its really awesome software. 3 weeks ago i posted a request of many improvements for the model room, that by my opinion will make it actually useable for all sub - d modelling needs. the goal of this post is to know of if you have decided to make them, and if so, when do you plan to implement them ? It is important to me to know because of 2 reasons: 1) If it will be soon in a few weeks i can try to manage with the current tools. but if that is in a few months or a year i will have to keep a sub to a modeling tool 2) i have 2 learning groups one with 2715 members and one with 226 members (one is unreal focused and the other is generally 3d ) I want to create a complete course to 3d and use 3dcoat as the main model UV and sculpt tool. and i need it to have all those improvements in order to teach it without entering to an addition modeling software. Thank you for reading, and i hope to get clearance about the future of this part of 3dcoat
  12. Thanks, I see the brush can only pull / push on normal direction without direct control on the cage, but in this case some of them are getting into each other, and i need manual control
  13. I see hard focus on fixing bugs, i want to thank you for that. it is the most important thing by my opinion. Great work guys thank you
  14. in the image: sculpt model before retopo. before errors. 2021.92 Hi guys, i made a rock model It made it in voxels and then converted to surface when i wanted sharper edges When i try to AUTOPO (both coat's or instant meshes), it produce wireframe that have about 50-100 bad area polygons. Some are bad edges with more then 2 polygons connected to them, some are floating ngons, some are holes that need 5-6 polygons to be fixed. i can fixed them manually but it will take a lot of time to find them and also fix them. What can i do to the sculpt in order to get better retopo ? Thank you (using 3dcoat's autopo or "instant meshes"s" algo)
  15. I tried to do this, but the shell (outer) in inserting inside in some areas, while the most is pulled outside. is there a way to import custom mesh ? or fix the shell manually? Thank you !
  16. Thank you ! this is exactly what i was trying to understand in addition to the previous videos Will try that soon
  17. @Carlosan @AbnRanger thanks guys But i should have done that before i started. and i will next time. i have already finished with the sculpting process, Now I have 2 fbx, one low and one high, hot to bake high to low ? ty
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