Jump to content
3DCoat Forums

tortoro

Member
  • Posts

    40
  • Joined

  • Last visited

Everything posted by tortoro

  1. Hi, I have try to retopo with my object, but when I was doing a merge it was not working (grey object without texture). With a simple deform sphere it is ok. So I try a workaround by exporting a lowrez mesh with uv properly set and an highrez mesh. After that I reload the high rez mesh as a reference mesh, and in the retopo tool import the lower one. I succesfully baked the highrez one into the the lower one but there stil a weird think, he baked also the facet of my object like if it was not smooth. Anybody have any idea of what's going on ?
  2. Thank you very much for your quick answer. I'm going to try that Have a nice day
  3. Hi all, I have some trouble with baking the mesh, a part of the mesh have some artifact. I have notice that even if my retopo is following the mesh some part of the mesh are still passing throug the low retopo mesh, even if the z bias is at his maximum strengh. Does anybody knows if it's a bug of the present alpha or if i am doing something wrong.
  4. I don't know too. I must subdivide each part of the mesh several time (2 or three times) to get some pretty decent result before converting to voxel. Increasing the rez of the whole mesh still crash 3dcoat in .48 beta
  5. Hello GED, Effectively I imported 3 different LWO mesh (low res) and convert it to volume inside 3d coat. If I imported the whole model in 3dcoat the details was disapearing. For example the finger and ears, the nose also, and the mouth was bigger like a cartoon model. When I imported separately the different pieces of the body I will get a better result and all the details was preserved, but each I wanted to add more subtails details i was in the need to uncrease the rez. I don't understand why you are talking about topology, because I convert the whole body into volume ?
  6. Hi lc8b105, I have the 64 bit version. Yep I send the bug report, 3d coat crash each time. One time He didn't want to restart without crashing but I forget to send the message(it wasn't a bug report). Maybe is the fact I merge several part of the body wit different rez into one layer (the head, with the body, and the hand after) Now on i'm trying the retopo tool, great set of tool
  7. Thank you for your comments. Nope it is not possible to increase the resolution of the model. 3d coat crash always, I have a macpro with 12 Go of memory and a radeon 2600 xt under bootcamp with xp64. 3dcoat have crashed and won't restart i re-install it but he crash every time I try to increase the res, I'm already at 11 millions polys maybe it's a to heavy mesh ?
  8. Hi all, This is my first try at the volumetric stuff. I merge man base mesh in 3dcoat and sculpt it. The problem is that I don't have enough rez for sculpting the finer details like the finger nails and the skin wrinkles. Do I try to do them in normal map after I retopo the whole mesh ?
  9. Hi, concerning the blackspot i had similar problem on my model. It was an overlapping problem on the uv. Concerning the modelling i found that the ears and the nose are not enough "round" , and the eyelid are just straight lines, maybe with some curve line it will be better. keep up the good work
  10. Hi, you must go the object properties-deform - under displacement check the edit nodes panel, go inside and create a node for your displacement map. Check the tutoirial at newtek to how to setup a displacement node. If you have several uv and map check my wip, there's a link fot this case.
  11. Hi, I try both 16 bit and 32 bit in lightwave and it was loaded and applyed on my object head. best regards
  12. For thoose who are interrested I finally found a thread on this subject at chtalk http://forums.cgsociety.org/showthread.php...le+displacement That way i could manage several displacement map inside lightwave
  13. It is working, just a minor prob with the position of the model who is centered so you must move it to it's original place. Now i've just to find a way to handle the multiple displacement inside lightwave. Thank you again
  14. By the way, you already help me much with your tutorial to understand how 3dcoat works. Thank you for sharing your knowledges
  15. thank's Digman i'm going to try it.
  16. Hi , Thank's for your reply, The displacement is applyed on the original lightwave mesh, but I sculpt it in 3d coat so I have wrong deformation for example on corner of the lips. I would like to know if there is a way to get lower modified geometry from 3dcoat to lightwave. By the way if someone know a way to handle multiple displacement map and uv in lightwave let me know I try since 3 hours and every displacement map I put affect the whole object (I have different surface and uv for this object and I'm using the node tutorial from newtek + an add node to combine several displacement node) Andrew, I'll put more details on the head with colors and spec as soon as I found the solution to handle all the other probs
  17. Hi everyone, this is my first attempt in 3d coat. I sculpt the mesh but I have a problem when I render because the original geometry of the mesh doesn't match the new one when I displace it. Trying to fix that. It is a part of a whole character that I'm trying to sculpt Advice and comment are welcome
×
×
  • Create New...