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TOXE

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Everything posted by TOXE

  1. Yes, it would be nice, but also if lately i'm very busy with my job i'll find the time to test it as always. -TOXE
  2. Hi all, Andrew, do you think it's a good idea to have coloured voxels brushes? Maybe it's possible to create a colour map while sculpting. -TOXE
  3. I'll check the release very soon, i'm busy with work in these days:-( -TOXE
  4. Yes, cavity problems, i havent found the right words. About convert polys, it don't dislapy any dialogue window. With increased resolution i have in most cases strange polygons and with normal resolution a simple sphere, but sometimes the correct model. It gave me random results. Sorry, i'll try to post a video. -TOXE
  5. Hi Andrew, yes work very fine, especially when increase resolution and smooth all, all the brushes are more effcient and the general performance is very very good, but: -convert to poly don't work -undo on snake work only one time -the red wax shader don't work correctly -TOXE
  6. Maybe it's better to send a download link by email only to user interested in alpha/beta testing... BTW i wish you have 10000 downloads with 10000 licenses in the future -TOXE
  7. The link is alive! As always in my coffee break... Strange coincidence. -TOXE
  8. You know, no problems! Every thing need the right time. I'm here:-) -TOXE
  9. Good work Juan! It's the best model i've seen for now with voxels!! -TOXE
  10. Good! I hope that the rule of two windows versions=one OSX is always valid;-) Hope also to be able to convert correctly from voxels to polys... -TOXE
  11. I'm a user of Carrara since metacreations days, but you're right SSS it's not easy to set. With modo you can reach a better result in 1/2 minutes (on my system)... BTW the result is good! -TOXE
  12. TOXE

    TOXE wips

    Thanks for the comments, Andrew tried two render this morning. Another thing, i've missed for sure a discussion on how to make shaders, can you point me to the right thread? -TOXE
  13. Hi all, starting a new thread where i'll put all my experiment with voxels. this the first with alpha 29 osx -TOXE
  14. Hi Andrew, just tried the new alpha, the convert to polygons don't work: a windows appear for 1 second, after it's impossible to use any tools in voxel mode. The good news is that the smooth function and all the brushes work very well, really much faster! That's all for now, too much tired this evening to do other tests... -TOXE
  15. You provided two important link for the mac community. Maybe also Softpedia and the Apple site in the app section can be good. Andrew, the most important italian 3d magazine will be interested for sure writing a review of 3D coat, in my opinion it's a good thing send something to Antonio De Lorenzo (that is a very kind guy) to adl@imagonet.it. -TOXE
  16. Ahh, thanks again. I'm happy because i have a strong tradition in alpha and beta testing for various softwares and plugin... I'm always happy when i can give a hand! -TOXE
  17. Thanks Andrew, but sometimes i have a doubt... I'm the only user of 3dcoat on OSX? -TOXE
  18. Eheh, Maggot, with Bootcamp you can use Windows as main system (and startup disk), it's not an emulation... -TOXE
  19. It could be the only reason to install windows with Bootcamp, ehehe... -TOXE
  20. Every two updates on windows= one update on osx, so i wait... -TOXE
  21. If you will be able to convert a scuplted figure into quads, you will start a little revolution. BTW thanks for your constant passion and attention. You're on my personal top ten of this year with my daughter and a few others -TOXE
  22. Hi Andrew, thanks for the link, i've missed that discussion... It runs much faster, maybe not so fast as i expected but is good. About retopo, i think it's much better to have an additional window with parameters to set the number of triangles when i'm converting geometry. Without it we can have the same problems like in Zbrush where some operations are not so intuitive... I think the whole workflow of 3D coat is better than ZBrush -TOXE
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