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Showing results for tags 'Gun'.
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)
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Texturieren einer Waffe in 3D Coat und Substance Painter Hier zeige ich euch wie man ein Modell vorbereitet um es später im Substance Painter fertig zu texturieren. Viel Spaß beim anschauen. Gruß Malo
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From the album: Malo
A new Sci-Fi Gun. 3D Coat - Sculpting, Retopo, UVs Substance Designer - Painting.© Malo
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: Malo
Out of Contest Final Image for the 3D Coat Challenge - Insanely Powerful HandGun© Malo
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From the album: Malo
Out of Contest Final Image for the 3D Coat Challenge - Insanely Powerful HandGun© Malo
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From the album: Malo
Out of Contest Final Image for the 3D Coat Challenge - Insanely Powerful HandGun© Malo
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A simple Tranquilizer Gun for first hard surface in 3D Coat. Basically almost done. Still needs a couple small parts. One more night it will be ready for retopo. I have to go over every part and check that it's centered along the axis. I had a real issue with this and cost loads of time. ......................Actually I just found using symmetry at the line to ensure it is at it's Global space I guess. Hard surface a little different.....just a little! not much.... From my custom concept here. https://plus.google.com/101774691462828856815/posts/Sny2uYWSewh
- 2 replies
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- wip
- Tranquilizer
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